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Swordedit problems

Posted: Mon Jun 16, 2008 10:35 pm
by Smythe
i am having trouble opening maps with AI namly Hangem high it opens but i cant see anything and it only happens with AI mods
EDIT: and swaping vehicles won't work!!
EDIT EDIT:and once you duplicate them they wont move

Posted: Tue Jun 17, 2008 3:51 am
by Assasin[SC]
*hint* ur in the worng selection... hang'em high is a halo full map <_<

Posted: Tue Jun 17, 2008 5:03 am
by G[v]N
^Fail.

It's about Swordedit.
Sorry, but I have no idea.

Posted: Tue Jun 17, 2008 6:25 am
by Assasin[SC]
G[v]N wrote:^Fail.
GNAHH!!! i never fail!!!! lol joking ^^

u got the newest release of SE? ... no other ideas

Re: Swordedit problems

Posted: Tue Jun 17, 2008 8:00 am
by Mac Hacker
olly12345 wrote:i am having trouble opening maps with AI namly Hangem high it opens but i cant see anything and it only happens with AI mods
EDIT: and swaping vehicles won't work!!
EDIT EDIT:and once you duplicate them they wont move
lol it happens with my demo version of the map :/ i think i corupted somethin

Re: Swordedit problems

Posted: Tue Jun 17, 2008 8:08 am
by sword
olly12345 wrote:i am having trouble opening maps with AI namly Hangem high it opens but i cant see anything and it only happens with AI mods
EDIT: and swaping vehicles won't work!!
EDIT EDIT:and once you duplicate them they wont move
You can't swap vehicle spawns effectively. The gametype chooses how many vehicles appear on the map, so if you swap a vehicle in the scenario, it most likely will not ever show up.

I have no clue about AI mods as I've never tested swordedit with those. Hang 'em High works perfectly, so its the mod your trying to open.

I disabled vehicle duplication in the first place since it wouldn't matter as the gametype and some internal scenario data dictates which objects show up on map and when.

For the next version of swordedit I will make it possible to include vehicles as scenery, that way you can swap them with scenery.

Posted: Tue Jun 17, 2008 9:01 am
by BLACKHAWK5866
Assasin[SC] wrote:
G[v]N wrote:^Fail.
GNAHH!!! i never fail!!!! lol joking ^^

u got the newest release of SE? ... no other ideas
Has he already come out with
a newer version?

Posted: Tue Jun 17, 2008 3:39 pm
by Loor
Yes, I put a banshee in danger canyon, and because of the way I did it (Swapping it with the flag base) I can swap scenery for it, duplicate it and swap it with scenery.

Posted: Tue Jun 17, 2008 10:09 pm
by Smythe
i cant change a map more than once if i do is quits

Posted: Wed Jun 18, 2008 11:03 am
by Excend
"it" as in swordedit or halo when you try to play the map? because after I edit a map twice, and try to play it in halo, it crashes as well... sword are you already working on fixing this or are you unawhere of this problem?

Posted: Wed Jun 18, 2008 11:26 am
by sword
{XD} ghosts wrote:"it" as in swordedit or halo when you try to play the map? because after I edit a map twice, and try to play it in halo, it crashes as well... sword are you already working on fixing this or are you unawhere of this problem?
Fix is being worked on as I type this. I'm really tired today so I chose not to go to the beach. Instead, I'm working on this lovely little problem. :)

Posted: Wed Jun 18, 2008 2:58 pm
by G[v]N
*deafening clapping for incredible dedication*

Posted: Wed Jun 18, 2008 3:43 pm
by Excend
how can one person cause a deafening clap?

*joins in*

Posted: Wed Jun 18, 2008 3:45 pm
by Slapzy
{XD} ghosts wrote:how can one person cause a deafening clap?

*joins in*
amplifiers?

Posted: Wed Jun 18, 2008 5:25 pm
by BLACKHAWK5866
And you would still get no where. =/