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bloodgulch texture
Posted: Sat Aug 23, 2008 6:43 pm
by supermanyuki
ok, here i got a nooby question again sorry......
i wonder how to change bloodgulch texture. like the base and ground
Re: bloodgulch texture
Posted: Sat Aug 23, 2008 7:42 pm
by Løki
Ahhh, to skin a texture
go into eschaton 7 and look up the skin u want
export then mess with it in photoshop
inject the skin back then play
very vague tut but you'll get it...
Re: bloodgulch texture
Posted: Sat Aug 23, 2008 7:53 pm
by Guest
ow lol thankyou for answering and i never know that there is eschaton7
Re: bloodgulch texture
Posted: Sat Aug 23, 2008 8:41 pm
by Kayar
>.< Let me make this clear.
NOT "eschaton 7."
Actually, it's eschaton 0.7.
Re: bloodgulch texture
Posted: Sun Aug 24, 2008 8:06 pm
by Guest
where do u get eschaton .7 and hmt 3.5 i cant seem to find them (r they like pc only or sometin?)
Re: bloodgulch texture
Posted: Sun Aug 24, 2008 8:10 pm
by Monoman
You can find Eschaton in the front page of MGM or with HMT in Fonzie's Modding Pack also on the front page.
Re: bloodgulch texture
Posted: Sun Aug 24, 2008 8:29 pm
by seabeast
Just download Fonzie's modding pack V4 and you'll have everything you need and more.
Re: bloodgulch texture
Posted: Sun Aug 24, 2008 10:37 pm
by Dustyjjc
holy shit. wow., i have been gone a long time. I only have eschaton 0.5.1
Re: bloodgulch texture
Posted: Mon Aug 25, 2008 5:03 am
by Kayar
I thought Altimit made it clear that .7 wasn't another build on eschaton, just a test on using a bitmap interface. Which would mean of course that the most recent version is still .6.1.
Re: bloodgulch texture
Posted: Tue Aug 26, 2008 4:34 am
by Løki
Exactly,
I mentioned it because it's a hell of a lot easier than HMT
Re: bloodgulch texture
Posted: Mon Sep 01, 2008 11:56 pm
by lewbylew
I have 0.7... Its... Amazing!
Re: bloodgulch texture
Posted: Tue Sep 02, 2008 10:48 am
by Excend
the latest version of eschaton is 0.6.1...
Re: bloodgulch texture
Posted: Tue Sep 02, 2008 11:44 am
by Slapzy
Check the one in fmpv-4 i'm pretty sure it says 0.6.2 >.>
Re: bloodgulch texture
Posted: Tue Sep 02, 2008 12:11 pm
by Altimit01
0.6.2 is the unofficial name people have been giving 0.6.1 with a better plugin set.
I only increment version numbers when there's a change in code so as far as publicly released there's only 0.6.1.
For those curious the current crop is as follows:
Public Release: Eschaton 0.6.1
Public Demo: Eschaton 0.7 Bitmap Demo v2
Private: Eschaton 0.7.X internal beta (can't remember for the life of me what version is floating around with my beta testers)
As a rule, I never release a new major version until it has all of the features of a previous one (discounting obsolete/unused features). Minor version updates are to address bugs that were not found during private beta testing. Which is why from about 0.4 on-ward the most common versions have been 0.4.1, 0.5.1, 0.6.1 as opposed to 0.4, 0.5 and 0.6. The reason for not having a 1.0 version is because Eschaton is not finished and public releases are effectively open betas.
Long story short. New plugins does not a new version make. Especially since plugin sets are entirely variable and can fork in all kinds of directions. Some people could be using 64-pack plugins while others might get their hands on a new crop of conure plugins while not even using the 64-pack. Which version is considered newer?
Re: bloodgulch texture
Posted: Tue Sep 02, 2008 12:25 pm
by Slapzy
O_o I just downloaded FMP-4 again...
Is it perhaps just new plugins, that somehow got renamed as 0.6.2?
nvm, reread your post, didn't catch that the first time.