New mod for MGM

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Pakar45
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New mod for MGM

Post by Pakar45 » Thu Sep 04, 2008 10:59 am

:D Ok I am finally finished The Best AI mod I have ever made :D Ok first heres the description the grunts were once flying a spirit and crashed (the spirits not in the map) Now they found the mc hiding in bloodgulch forest and are now trying to kill him :rofl:

Changes have added sweet skins to everything or almost everything

Grun actv has been added ans drive warthogs around

doors are in the mod that open im pretty sure they are in there i might have deleted them nope nvrm

And theres a few snipertowers I know i kinda wanted to make them out of logs so I did :D

And theres way more but way to moch to type link http://hosted.filefront.com/pakar45 (oh Fluck i accidentaly deleted the bitmaps.map that i edited nvrm about the sweet skins sorry :wall: :scream: )

Also Guys visit y unfinished websit tell me how it looks so far

http://www.freewebs.com/pakar45
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Allex a2
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Re: New mod for MGM

Post by Allex a2 » Sat Sep 06, 2008 9:24 am

the web site looks great just take the music off.
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Kakuzu
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Re: New mod for MGM

Post by Kakuzu » Sat Sep 06, 2008 4:37 pm

good job.
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Allex a2
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Re: New mod for MGM

Post by Allex a2 » Sat Sep 06, 2008 6:06 pm

Oh and about your website... you know you can make a custom back round with photoshop. :D
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G[v]N
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Re: New mod for MGM

Post by G[v]N » Sun Sep 07, 2008 3:47 am

^I am most certain he meant 'background'. -.-
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Fonzeh
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Re: New mod for MGM

Post by Fonzeh » Sun Sep 07, 2008 4:06 am

Constructive Criticism time...

The mod has potential of course, Who doesn't Love killing Grunts and Jackles? First I'm going to name the problems I've found with this mod, then I will list the things I liked.

1. It appears that the mod... doesn't exactly know what it is. I don't know if its the CE tags or what. But Just by standing on a base, A black hole appears out of nowhere.

2. here seems to be little platforms sticking out of the ground at Random places.... why?

3. If you could make the Grunts respawn in the vehicles as the Vehicles respawn, That'd be epic. And not like you did the pelican, Which just spawns on itself over and over.

4.Teh fawkin pelican never goes away during respawning. It just stays there and another one spawns on top of it.

5. Nit picking, The ladders are off a LOT, Straighten them up please.

6. Oh the doors, Cut off my ears, Go in HHK and Copy Metadata the doors opening sound from b30. Im telling you know the sound sucks ass.

_____

Mmk now with my complaints lets see the goodthings.

Although the mod was either rushed or you have great inexperience, There are some things like the log towers, that look decent. Overall it was a fun mod, the only downsides were that I listed above. My advice would be to get rid of the pelican. Some have colls some dont. Some even think they are warthogs. But yah, Sniping the Grunts and Jackles were loads of fun. And they drove well, Only saw ONE drive up a wall, then he came back after me so that didnt last long. Anyway, hope this helps you make this mod better!
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Excend
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Re: New mod for MGM

Post by Excend » Sun Sep 07, 2008 4:40 am

Fonzie wrote: 4.Teh fawkin pelican never goes away during respawning. It just stays there and another one spawns on top of it.
there isnt a cure (that i know of) for that

Pakar45
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Re: New mod for MGM

Post by Pakar45 » Sun Sep 07, 2008 6:50 pm

I'll try to get it fixed :)
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seabeast
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Re: New mod for MGM

Post by seabeast » Sun Sep 07, 2008 7:56 pm

LOL there are gun turrets that appear as spartans and when you get in them... It looks like.. Well.... You know...

Excend
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Re: New mod for MGM

Post by Excend » Mon Sep 08, 2008 10:40 am

just like Cyland

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