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New mod for MGM
Posted: Thu Sep 04, 2008 10:59 am
by Pakar45

Ok I am finally finished The Best AI mod I have ever made

Ok first heres the description the grunts were once flying a spirit and crashed (the spirits not in the map) Now they found the mc hiding in bloodgulch forest and are now trying to kill him
Changes have added sweet skins to everything or almost everything
Grun actv has been added ans drive warthogs around
doors are in the mod that open im pretty sure they are in there i might have deleted them nope nvrm
And theres a few snipertowers I know i kinda wanted to make them out of logs so I did
And theres way more but way to moch to type link
http://hosted.filefront.com/pakar45 (oh Fluck i accidentaly deleted the bitmaps.map that i edited nvrm about the sweet skins sorry

)
Also Guys visit y unfinished websit tell me how it looks so far
http://www.freewebs.com/pakar45
Re: New mod for MGM
Posted: Sat Sep 06, 2008 9:24 am
by Allex a2
the web site looks great just take the music off.
Re: New mod for MGM
Posted: Sat Sep 06, 2008 4:37 pm
by Kakuzu
good job.
Re: New mod for MGM
Posted: Sat Sep 06, 2008 6:06 pm
by Allex a2
Oh and about your website... you know you can make a custom back round with photoshop.

Re: New mod for MGM
Posted: Sun Sep 07, 2008 3:47 am
by G[v]N
^I am most certain he meant 'background'. -.-
Re: New mod for MGM
Posted: Sun Sep 07, 2008 4:06 am
by Fonzeh
Constructive Criticism time...
The mod has potential of course, Who doesn't Love killing Grunts and Jackles? First I'm going to name the problems I've found with this mod, then I will list the things I liked.
1. It appears that the mod... doesn't exactly know what it is. I don't know if its the CE tags or what. But Just by standing on a base, A black hole appears out of nowhere.
2. here seems to be little platforms sticking out of the ground at Random places.... why?
3. If you could make the Grunts respawn in the vehicles as the Vehicles respawn, That'd be epic. And not like you did the pelican, Which just spawns on itself over and over.
4.Teh fawkin pelican never goes away during respawning. It just stays there and another one spawns on top of it.
5. Nit picking, The ladders are off a LOT, Straighten them up please.
6. Oh the doors, Cut off my ears, Go in HHK and Copy Metadata the doors opening sound from b30. Im telling you know the sound sucks ass.
_____
Mmk now with my complaints lets see the goodthings.
Although the mod was either rushed or you have great inexperience, There are some things like the log towers, that look decent. Overall it was a fun mod, the only downsides were that I listed above. My advice would be to get rid of the pelican. Some have colls some dont. Some even think they are warthogs. But yah, Sniping the Grunts and Jackles were loads of fun. And they drove well, Only saw ONE drive up a wall, then he came back after me so that didnt last long. Anyway, hope this helps you make this mod better!
Re: New mod for MGM
Posted: Sun Sep 07, 2008 4:40 am
by Excend
Fonzie wrote:
4.Teh fawkin pelican never goes away during respawning. It just stays there and another one spawns on top of it.
there isnt a cure (that i know of) for that
Re: New mod for MGM
Posted: Sun Sep 07, 2008 6:50 pm
by Pakar45
I'll try to get it fixed

Re: New mod for MGM
Posted: Sun Sep 07, 2008 7:56 pm
by seabeast
LOL there are gun turrets that appear as spartans and when you get in them... It looks like.. Well.... You know...
Re: New mod for MGM
Posted: Mon Sep 08, 2008 10:40 am
by Excend
just like Cyland