Synced AI Tutorial
Posted: Mon Sep 22, 2008 9:00 am
I am going to start this off. By Saying that Altimit told me pretty much everything I needed to know to figure this out. I'm not stealing any credit, and I couldn't have done this without Altimit. Now...
Is AI being synced possible? Oh yes, and it is a lot easier than anyone could think. Now, from what Altimit has told me, In originaly Gamespy servers, There are two ways to Sync AI. The Ai will not be synce perfectly if at all. One way is to have all your players Join at the exact Same time, which is the same time you join the game. The other is to spawn the AI after everyone is in. Now as most of us know, that barely never works and if it does, it works barely. Well, After thinking a bit and doing some testing with Jake2032, We have made Synced AI Possible. You need to have GameRanger to make it work. Let me go into more detail.
As seen in Adventures in Sharebearland-Kill the Zombies, I was fighting Ai in the map. And yes I could See them, we were playing in GameRanger. From what I have learned, The very server Halo plays on, has something to do with Syncing AI. Now, Of course since The AI start as soon as the game starts, and because you can never really get in the game at the same time as the host. The AI did not sync perfectly. And there were some random AI just standing there. And in the Outtakes im shooting at nothing. I was seeing AI that my Host couldnt see (jake2032). But on my second test, I found that if you spawn AI via Weapon (Thanks Alt for your CSS AI mod) or any other technique AFTER everyones in your gameranger server. The Ai Sync's Perfectly! Now for the test! If you guys want, go download gameranger from GameRanger.com and play Taxi's Covenant AI Pack V2 Beta, and host it on GameRanger. If you hold down the Banshee's bomb trigger for a few seconds and let it go after everyones in, The Covi Ship will come in and drop you off some AI! So Ladies and Gentleman! I now welcome you to a New Age of AI mods, Not to mention, the next step in the Jester Brothers Machinima! So thank you for reading, And may this put modding in a new swing! Thanks again Alt!
-Fonzie
Is AI being synced possible? Oh yes, and it is a lot easier than anyone could think. Now, from what Altimit has told me, In originaly Gamespy servers, There are two ways to Sync AI. The Ai will not be synce perfectly if at all. One way is to have all your players Join at the exact Same time, which is the same time you join the game. The other is to spawn the AI after everyone is in. Now as most of us know, that barely never works and if it does, it works barely. Well, After thinking a bit and doing some testing with Jake2032, We have made Synced AI Possible. You need to have GameRanger to make it work. Let me go into more detail.
As seen in Adventures in Sharebearland-Kill the Zombies, I was fighting Ai in the map. And yes I could See them, we were playing in GameRanger. From what I have learned, The very server Halo plays on, has something to do with Syncing AI. Now, Of course since The AI start as soon as the game starts, and because you can never really get in the game at the same time as the host. The AI did not sync perfectly. And there were some random AI just standing there. And in the Outtakes im shooting at nothing. I was seeing AI that my Host couldnt see (jake2032). But on my second test, I found that if you spawn AI via Weapon (Thanks Alt for your CSS AI mod) or any other technique AFTER everyones in your gameranger server. The Ai Sync's Perfectly! Now for the test! If you guys want, go download gameranger from GameRanger.com and play Taxi's Covenant AI Pack V2 Beta, and host it on GameRanger. If you hold down the Banshee's bomb trigger for a few seconds and let it go after everyones in, The Covi Ship will come in and drop you off some AI! So Ladies and Gentleman! I now welcome you to a New Age of AI mods, Not to mention, the next step in the Jester Brothers Machinima! So thank you for reading, And may this put modding in a new swing! Thanks again Alt!
-Fonzie