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[WIP] Refresh v2

Posted: Sat Nov 01, 2008 11:34 am
by Andor
Hey all. I'm going to be posting updates and progress on Refresh v2 in this project. After version 1.5, I decided it was best to restart everything and rebuild from the ground up. This would help get rid of the mistakes and bugs in the previous version. I'm happy to say, progress is good. I've been working primarily on the the Cartographer, but I am going to move onto Bloodgulch soon.
Progress:

Cartographer: 80%
Bloodgulch: 45%

A small snippet of my actual progress represented in pictures:

Image
Image
Image
Image

Don't worry, much more to come... But I don't want to reveal all of the sexiness yet.

I'll do my best to keep this thread updated. O, and all the bugs from previous versions are fixed. :D

Comments, constructive criticism and requests are welcome.
-A

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 11:42 am
by Sparky
Can you change the physics of the water so that we can 'swim'? (I imagine that this is possible, using some of our nifty Eschaton tags and Floating Point Numbers.) For example, is it possible to make a script (*cough*) that can flip the Flying flag and change some other values that would let us "fly" whilst underwater?

EDIT: Andor is not active very much anymore, and this project seems unfinished for 2 years. I have released his Alpha 1 version at HDM here: http://www.halodemomods.com/wiki/Mod_Database#Refresh_2

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 12:01 pm
by Fonzeh
^ Yeah I know how^

Andor, if you don't get online more and talk to me, I'm gonna kill you.

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 2:19 pm
by Andor
Small update:

Image

Image

As with 1.5, v2 will boast a wider vehicle range than the original and other campaigns, for more variety in gameplay. Playing through v2 with the rocket warthog is a blast, btw. :)

-A

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 2:38 pm
by Xenoku
Wow, Awesome.
And I do know that Warthog skin....
It looks great, but I would like to see if you can make something with the Engineer.

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 2:43 pm
by Andor
Yep, all credit for that warthog skin goes to Sasuke/Developer. With the engineer? Hmmm. I'll look into it, but I'm not guaranteeing anything...

-A

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 3:21 pm
by TaxiService
*look at the sky... look at the river; isn't it good..?*


*cough* wait, what? oh yeah, call it Reboot!!

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 5:33 pm
by seabeast
The rocket warthog is fine until your marine shoots the ground directly in front of you and kills you. >_< I wish there was a way to make AI drive well like in Halo 3.

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 6:03 pm
by >Shadow<
xD You think the AI in Halo 3 drive well? Ha, ha, that just makes me laugh. >_>

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 6:50 pm
by seabeast
Correction: Able to drive better

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 7:05 pm
by G[v]N
Andor wrote:Yep, all credit for that warthog skin goes to Sasuke/Developer. With the engineer? Hmmm. I'll look into it, but I'm not guaranteeing anything...

-A
Hey hey hey, I could make a skin like that in mins!

Re: [WIP] Refresh v2

Posted: Sat Nov 01, 2008 9:13 pm
by Smythe
i don't like the Hog skin much it doesn't fit in with the mod

Re: [WIP] Refresh v2

Posted: Sun Nov 02, 2008 4:48 am
by §hÎn£¥ H€llm£†
Seabees4 wrote:I wish there was a way to make AI drive well like in Halo 3.
lololololololol

anyway, those are some sweet skins. i really like the assault rifle :)

Re: [WIP] Refresh v2

Posted: Sun Nov 02, 2008 5:40 am
by Spartan-039
Fix the water problem from 1.5. I assume you're going to put a skin on the rhog turret

Re: [WIP] Refresh v2

Posted: Sun Nov 02, 2008 6:22 am
by Fonzeh
sexy