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Weapon Names
Posted: Tue Nov 18, 2008 11:44 pm
by Rofldonutburger
How do I make a new name for a weapon that I imported from another map? I know how to edit the ustr, but I don't know how to make a completely new "weapon name" there. Can anyone help?
Re: Weapon Names
Posted: Wed Nov 19, 2008 2:21 pm
by Sparky
Yes.
Can you wait until Eschaton 0.7 comes out? You will probably need to rebuild the map.
Alternatively, edit one of the weapon strings that you're not using, like the <insert string here> one and reference that in the weapon's tag under Main Data in Eschaton. If you want a step-by-step, holla.
Re: Weapon Names
Posted: Thu Nov 20, 2008 1:57 pm
by Ayumi
grr... I did this some times... it was in AXIS, too... Where are Taxi and BRIMSTONE when you need them? D:
I shall do some searching when I have time :3
Re: Weapon Names
Posted: Thu Nov 20, 2008 5:55 pm
by seabeast
Hai neko! BRIMSTONE left some time ago though. :,( But Amy made it into "acquired a Bomber" For teh RL.
Re: Weapon Names
Posted: Thu Nov 20, 2008 6:02 pm
by Modzy
We have made history, two girls active on MGM at the same time.
Great job people. <Monoman needs thumbs-up smiley>
Re: Weapon Names
Posted: Thu Nov 20, 2008 6:48 pm
by Spartan-039
Who are the two girls? I know one of them is amy.
Re: Weapon Names
Posted: Thu Nov 20, 2008 6:58 pm
by seabeast
Who do you think? Who posted recently for the first time in awhile? Think.
Re: Weapon Names
Posted: Thu Nov 20, 2008 8:45 pm
by Altimit01
I'll give you a hint. Chan is a japanese suffix applied to names for children and girls.
Re: Weapon Names
Posted: Fri Nov 21, 2008 3:56 am
by §hÎn£¥ H€llm£†
woah! its neko!
Re: Weapon Names
Posted: Fri Nov 21, 2008 6:34 am
by Spartan-039
yep its neko
Re: Weapon Names
Posted: Fri Nov 21, 2008 7:05 am
by Xenoku
Neko-chan! I remember you helped me out with skinning, thanks for that. /offtopic
Anyways, I think that what Sparky suggested was one of the correct ways to edit the names.
Re: Weapon Names
Posted: Sat Nov 22, 2008 3:47 pm
by Ayumi
- open your map in Eschaton 0.6.2
- open the ustr tag class and select ui\hud\hud_item_messages
- Meta Editing has all of the item-related messages (i.e. Picked up a flamethrower)
There's lotsa stuff in ustr to play with :3
Re: Weapon Names
Posted: Sun Nov 23, 2008 1:29 am
by TaxiService
"a girl on the interwebs equals a hundred of boners" - a Taxian proverb.
...but then i remember rule 30. <_<
BAI TEH WAI, here is a tutorial from the land of the dead!:
NOTE: i'm on a non-working ibook with eschaton 0.7 and 0.4, and 0.7 has not some plugins sooo... it's like blind modding. <_<
- in eschaton 0.6 goto ustr tags and select ui\hud\hud_item_messages (or maybe hud_icon_messages... eschaton 0.7 does not have the plugin and i don't remember which one is for weapons... ¬_¬!!!)
- scroll down until you see "you picked up a full-spectrum vision" followed by "34 <need a string here>" or something like that.
- type "you picked up a BLARGH" in the spectrum vision one, and "picked up %s BLARGHs" in the <need a string> one.
- now goto weap tags and select your weapon.
- in eschaton.7's entity's plugins the path is int16 > message index but in 0.6 it could be Main > int16 > message index. I don't remember. D:
- after you reached that message index thing there will be a number.
In ustrs i said that full-spectrum vision is followed by 34; but i may be wrong! (i don't remember!)
...here you must type the number that corresponds to the full-spectrum string. to know this number you have to subtract 1 by the following string. (i.e.: if the string after full-spectrum is really 34 the full-spectrum string number will be 33!) <_<
- write that number in the type box.
and voillà. ¬_¬ when i will get my imac back i will explain better. sorreh. :-\ x3
Re: Weapon Names
Posted: Sun Nov 23, 2008 8:49 am
by Altimit01
Taxi, ustr related editing doesn't come from plugins. Just so ya know.
Re: Weapon Names
Posted: Sun Nov 23, 2008 12:24 pm
by TaxiService
yeah, thanks! sorry, i was using an old version. D:
