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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 [RIP] Crazy Madness (Illegal Mod)
AVAST! (lol, just kidding)
Welcome to Crazy Madness, my entirely ilLEGAL mod! PM me for a link. Others are not welcome to the file for several very important, yet not explicated, reasons.
IMPORT LIST:
Statistics: 376 imports, 7710 tags (Bloodgulch has 2410 tags), 1.5 minutes of map rebuilding time.
bipd: monitor bipd: sentinel
fog: a10/fog/smoke fog: a30/valley fog: b30/water fog: b40_machinefog fog: b40_pitfog fog: b40_snowyfog fog: bafog fog: beavercreek fog: c40_snowyfog fog: chillout fog: coolant fog: damnation fog: gephyrophobia fog: shaft fog fog: swamp fog fog: water_dirty
lifi: b40_foglight lifi: b40_spotlight lifi: car_spotlight lifi: ground_bright lifi: light_ceiling lifi: light_ceiling_large lifi: light_ground lifi: light fixture wall3 lifi: swamp_light_ground
mach: alert_light mach: b40_garagedoor mach: b40_giantdoor mach: b40_lift1600 mach: b40_lift4800 mach: b40_outerdoor mach: b40_towerlift mach: beam emitter mach: beam emitter_blue mach: beam emitter_red mach: bridge mach: bridge fast mach: c40_brokendoor mach: command_display mach: cortana powerup fx mach: cryo vis test mach: cryotube mach: d40_door_small_bashed mach: d40_door_small_bashed_platformed mach: d40_door_small_noglass_bashed mach: d40_door_small_noglass_bashed_platformed mach: door airlock mach: door blast closed mach: door blast half mach: door blast mach: door cryo chamber mach: door jeff tube mach: door jeff tube burnt mach: door small mach: door small burnt mach: door small no glass mach: door small platform mach: door_large mach: door_mainshaft mach: door_small_bashed mach: door_small_noglass_bashed mach: falling lift mach: halo_destroyed mach: holo beam tube mach: holo command control mach: holo control (a50 and c20) mach: holo control dual mach: holo control ring mach: holo control room display mach: holo control sphere mach: holo display square mach: holo display tall mach: holo display wide mach: holo halo control mach: holo halo ring mach: holo halo solar system mach: holo map mach: holo panel mach: holo radial control mach: holo tri control mach: hushed casket mach: index platform mach: lifepod device mach: lift mach: mustering_door mach: platform mach: poa_explosion mach: prison door mach: shaft open lens mach: shield charge mach: shuttle bay doors mach: small door mach: small door (platformicated) mach: space_battle mach: teleportation mach: teleportation short mach: torpedo_bridge mach: wiz_alert_light
proj: covenant blast bolt proj: beam emitter/beam proj: info proj: light proj: teleport ring
rain: c40_snow rain: snow rain: swamp bugs and rain rain: water debris
scen: a50_nutblocker scen: abort scen: assault scen: b40_cpanel scen: b40_shaftring scen: b40_snowbush scen: b40_snowbushsmall scen: background scen: banshee_crashed scen: baton scen: baton dynamic scen: blink red dynamic nomodel scen: blood_pool scen: blue landing beacon scen: boulder_granite_gigantic scen: boulder_granite_large scen: boulder_granite_medium scen: boulder_granite_small scen: boulder_moss_gigantic scen: boulder_moss_large scen: boulder_moss_small scen: boulder_redrock_gigantic scen: boulder_redrock_large scen: boulder_redrock_medium scen: boulder_redrock_small scen: boulder_snow_gigantic scen: boulder_snow_large scen: boulder_snow_small scen: bridge lightning scen: bulletin board scen: burning_flame scen: burning_flame_nondynamic scen: c10_bigplant scen: c10_lilypad scen: c10_lilypadbunch scen: c10_lilypadbunchb scen: c10_lilypadcluster scen: c10_lilypadclusterb scen: c10_plantclump scen: c10_smallplant scen: c40_snowbush_dark scen: c40_snowbushsmall_dark scen: c_dropship scen: c_dropship_crashed scen: c_field_generator scen: c_metalsmall scen: c_metaltall scen: c_metalwide scen: c_storage scen: c_storage_large scen: c_uplink scen: captain_implant scen: condensation scen: coolant bubble scen: cortana vol scen: cortana_chip scen: countdown scen: ctorch scen: cutscene_small_rock scen: door_blast_collision scen: dust scen: elite_corpse scen: fighterbomber_scenery scen: flood_captain scen: ghost scen: glowingdrip scen: grav_lift_particles scen: grenade scen: h computer bank scen: h gun rack scen: h oxy tank scen: h_barricade_large scen: h_barricade_large_gap scen: h_barricade_small scen: h_barricade_small_visor scen: halo_closeup scen: heavysmoke scen: helmet scen: helmet_chip scen: hilltop scen: holo control indicator scen: hushed casket-off scen: hushed casket-on scen: index scen: index_hold scen: index_hold_hologram scen: index platform scen: landing beacon scen: large exhaust scen: lifepod_atmosphere_entry scen: lifepod_crashed scen: light blink cyan scen: light blink cyan dynamic scen: light blink green scen: light blink green dynamic scen: light blink orange scen: light blink orange dynamic scen: light blink red scen: light blink red dynamic scen: light cyan scen: light cyan dynamic scen: light green scen: light green dynamic scen: light jitter cyan scen: light jitter cyan dynamic scen: light jitter green scen: light jitter green dynamic scen: light jitter orange scen: light jitter orange dynamic scen: light jitter red scen: light jitter red dynamic scen: light lens flare green scen: light lens flare yellow scen: light orange scen: light orange dynamic scen: light red (x2) scen: light red dynamic scen: lockpick scen: metal_small scen: metal_tall scen: metal_wide scen: mp_beacon_blue scen: mp_beacon_red scen: mp_boulder_granite_gigantic scen: mp_boulder_granite_large_00 scen: mp_boulder_granite_large_01 scen: mp_boulder_granite_large_02 scen: mp_boulder_granite_large_03 scen: mp_boulder_granite_large_04 scen: mp_boulder_granite_medium scen: mp_boulder_moss_large scen: mp_boulder_moss_small scen: mp_boulder_snow_large_00 scen: mp_boulder_snow_large_01 scen: mp_boulder_snow_large_02 scen: mp_boulder_snow_large_03 scen: mp_boulder_snow_large_04 scen: mp_tree_pine_small scen: mp_tree_pine_tall scen: mp_tree_pine_snow_small scen: mp_tree_pine_snow_tall scen: mri lightning scen: needer scen: open lens scen: pelican scen: pelican_crashed scen: pipe scen: pistol scen: plant_yellowbig scen: plant_yellowsmall scen: plasma_flame scen: plasma_rifle scen: poa_fire_emitter scen: poa_fire_emitter large scen: rock_shardlong scen: rock_shardmed scen: rock_shardrubble scen: rock_shardsmall scen: rock_shardwide scen: rock_sharpcurly scen: rock_sharphole scen: rock_sharpsmall scen: rock_sharptall scen: rock_sharpwedge scen: rocks_smoldering scen: shotgun scen: shrub_large scen: shrubsmall scen: simple_beacon_blue scen: simple_beacon_red scen: small exhaust scen: smoldering_debris scen: snowrock scen: snowrocksmall scen: sparks constant scen: sparks friction scen: sparks spurt scen: spray_emitter_medium scen: steam jets scen: steam jets fast scen: temp critical scen: tree_leafy scen: tree_leafy_doublewide scen: tree_leafy_fallentrunk scen: tree_leafy_fallentrunk_short scen: tree_leafy_medium scen: tree_leafy_sapling scen: tree_leafy_stump scen: tree_leafy_stump_crouch scen: tree_leafydense_doublewide scen: tree_pine scen: tree_pine_snow scen: tree_pine_snowsmall scen: tree_pine_tall scen: tree_wall scen; tree_wallbig scen: tubewire scen: vines_hanging scen: waterfall_emitter scen: waterfall_spray_emitter_small scen: waves_sound scen: white dynamic light scen: wraith
sgla: b40_ctrlglass sgla: b40_ctrlglassb sgla: b40_domeglass sgla: b40_floorglass sgla: covenant glass floor sgla: glass floor sgla: glass floor hack sgla: glass floor mirror
sky: b40 snowy sky sky: beavercreek sky sky: boardingaction space sky: c20 interior atmosphere sky: c40 snowy sky sky: carousel sky: chillout sky sky: clear afternoon sky: dusk sky: gephyrophobia_skynight sky: hangemhigh sky: mp_dusk sky: sky_exterior sky: sky_icefields sky: sky_infinity sky: sky_sidewinder sky: sky_start sky: sky_timberland sky: skydusk0 sky: skydusk1 sky: skynight0 sky: skynight1 sky: skyofdoom sky: skyofdoom_d40 cinematic sky: skyofdoom_d40a sky: skyofdoom_d40b sky: space sky: space_x10 sky: swamp atmosphere sky: wizard sky
swat: beaver water swat: covenant coolant swat: river_fronta swat: swamp_a_water swat: swamp_b_water swat: water swat: water dusk
vehi: b30_falling_box vehi: chair pilot vehi: chair pod vehi: cryotube vehi: fighterbomber vehi: halo vehi: lifepod vehi: lifepod_atmosphere_entry vehi: lifepod_docked vehi: lifepod_entry vehi: pelican vehi: pelican_astral vehi: wraith
weap: energy sword
wind: infinity wind: inside (x2) wind: outside wind: outside_a30 wind: multiplayer (boardingaction, carousel, chillout, gephyrophobia, sidewinder, timberland and wizard) wind: underwater
_________________
MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun Dec 07, 2008 1:53 pm |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 2644 Location: Freshly shaven.
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 Re: [RIP] Crazy Madness (Illegal Mod)
O_O Someone got time on there hands?
_________________
 Veen. <3
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| Sun Dec 07, 2008 6:20 pm |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [RIP] Crazy Madness (Illegal Mod)
I PMed him first >=3
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Sun Dec 07, 2008 7:08 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 Re: [RIP] Crazy Madness (Illegal Mod)
Thanks for showing interest, everyone. As it stands now, I've finished the importing and I'm about 1/4 of the way into the bitmap internalizing process. That process involves internalizing EVERY SINGLE FRIGGIN' bitmap using the Bitmap Internalizer, one at a time. According to my calculations, I need about 6 more hours of straight work. (I can internalize about 4 bitmaps per minute.)
P.S. Conure should fix his internalizer. The app takes about 8-10 seconds to internalize the first 10 bitmaps, and then increases its working time by about 2 seconds every 5 additional bitmaps. I can only do about 15 at a time for it to be worthwhile, then I have to quit and reopen the application.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun Dec 07, 2008 9:51 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 Re: [RIP] Crazy Madness (Illegal Mod)
Ooops. Looks like the bitmaps that are already in the Halo Demo bitmaps.map file shouldn't be internalized. Good thing I discovered this now, before I spent all night doing it.
So it will take me more time to figure out exactly which bitmap files need to be internalized.
Eh... oh well!
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun Dec 07, 2008 10:21 pm |
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>Shadow<
Halo Moderator
Joined: Sun Apr 02, 2006 9:15 pm Posts: 2718
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 Re: [RIP] Crazy Madness (Illegal Mod)
Sparky wrote: P.S. Conure should fix his internalizer. The app takes about 8-10 seconds to internalize the first 10 bitmaps, and then increases its working time by about 2 seconds every 5 additional bitmaps. I can only do about 15 at a time for it to be worthwhile, then I have to quit and reopen the application. That sounds like a memory leak to me, but I'm probably wrong. Have fun internalizing everything!
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| Sun Dec 07, 2008 10:33 pm |
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Al Capwn
Ranger
Joined: Thu Nov 27, 2008 12:28 pm Posts: 1038 Location: I'm just sitting here...
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 Re: [RIP] Crazy Madness (Illegal Mod)
Oh, so that's why you haven't sent it out yet  Sorry for the multiples PMs then.
_________________
 Toxicity II • Capwn's Sniping Guide • Converted CE Maps • MGM Weapon Collab • Realist Modding
TaxiService wrote: ¬_¬ i'm not a quote vending machine. http://img39.imageshack.us/img39/8052/capwnsig2s.png
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| Sun Dec 07, 2008 11:07 pm |
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Altimit01
Eschaton Dev
Joined: Sun Apr 15, 2007 7:43 pm Posts: 2104
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 Re: [RIP] Crazy Madness (Illegal Mod)
Odds are decent that every bitmap internalized means a new shift in data. Or you know, it could just be that some bitmaps are a lot bigger than others. Like DXT2/3 or DXT4/5. Those are massive files.
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 Download Eschaton: Mediafire
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| Sun Dec 07, 2008 11:11 pm |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [RIP] Crazy Madness (Illegal Mod)
Basically, you could extract any of the tags from this with Eschaton, righty rights?
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Sun Dec 07, 2008 11:53 pm |
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Altimit01
Eschaton Dev
Joined: Sun Apr 15, 2007 7:43 pm Posts: 2104
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 Re: [RIP] Crazy Madness (Illegal Mod)
I'd say the odds are good yes.
_________________
 Download Eschaton: Mediafire
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| Sun Dec 07, 2008 11:57 pm |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 2644 Location: Freshly shaven.
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 Re: [RIP] Crazy Madness (Illegal Mod)
RIP, Rest In Peace Halo Demo. >_>
_________________
 Veen. <3
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| Mon Dec 08, 2008 12:01 am |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [RIP] Crazy Madness (Illegal Mod)
Well, actually: Quote: Others are not welcome to the file for several very important, yet not explicated, reasons. See?  So as long as no one releases the frickin' tags publicly, the people who have the tags will make crazy yet clever mods that will pwn almost any past mod ever made and also for better machinimas and will be perceived as elitists and will-
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Mon Dec 08, 2008 3:48 am |
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Noodle
Delta Force
Joined: Wed Aug 29, 2007 7:11 pm Posts: 4360
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 Re: [RIP] Crazy Madness (Illegal Mod)
this looks good. And hey, it's ok to have some illegal stuff once in a while!  Keep it up.
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| Mon Dec 08, 2008 4:59 am |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [RIP] Crazy Madness (Illegal Mod)
Spitfire[zT] wrote: And hey, it's ok to have some illegal stuff once in a while!  Uh..no, you frickin' illogical person. Don't be a bad influence! (at least not publicly)
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Mon Dec 08, 2008 8:22 am |
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Modzy
Pearl Dev
Joined: Fri Feb 22, 2008 11:06 pm Posts: 2644 Location: Freshly shaven.
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 Re: [RIP] Crazy Madness (Illegal Mod)
Ahhhh, we're so going down one day....
_________________
 Veen. <3
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| Mon Dec 08, 2008 8:50 am |
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