Quick Question.

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lewbylew
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Quick Question.

Post by lewbylew » Sun Dec 07, 2008 9:07 pm

How do I make it so that I start with an Assault Rifle, a pistol & 4 grenades in Slayer as well as CTF? (Without changing gametypes)

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loliey
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Re: Quick Question.

Post by loliey » Mon Jan 05, 2009 3:05 pm

Go to the dependency swapper of the scnr or scenario tag in eschaton and play around because i forgot what to do there.
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TaxiService
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Re: Quick Question.

Post by TaxiService » Mon Jan 05, 2009 3:09 pm

scnr, d-swapper, scroll down.

see that "plasma pistol" itmc tag? swap it to "assault rifle".

make the nulled out tag below it become a "pistol".



for grenades, you cant. <.< or maybe you can... i don't remember.
  • TaxiService! Shitposting since 2007!
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loliey
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Re: Quick Question.

Post by loliey » Mon Jan 05, 2009 3:33 pm

yea, what he said...
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Al Capwn
Ranger
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Re: Quick Question.

Post by Al Capwn » Sun Jan 11, 2009 6:21 pm

For nades: Select entity tags, then go into globals (matg), then grenades (1 for frag, 2 for plasma), then change the "mp spawn default" value in short integers. Also, there's a reflexive called "cheat powerups." Anybody know what this is for?

Also, I knew something taxi didn't :D
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§hÎn£¥ H€llm£†
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Re: Quick Question.

Post by §hÎn£¥ H€llm£† » Mon Jan 12, 2009 5:52 am

Am I seeing things (or not seeing things in this case) or did I post here with a tutorial?

I'm pretty sure I did...
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Rofldonutburger
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Re: Quick Question.

Post by Rofldonutburger » Mon Jan 12, 2009 2:25 pm

No, Taxi ownz you >_> The mp spawn default only works for CTF.
Dead. derp

(KHC) Shadow
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Re: Quick Question.

Post by (KHC) Shadow » Mon Jan 12, 2009 4:11 pm

the cheat powerups are for....powerups....(active camo, overshield) they want to make it look like theyre cheats, to disapoint modders.
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Rofldonutburger
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Re: Quick Question.

Post by Rofldonutburger » Mon Jan 12, 2009 5:38 pm

Change the plugin so it doesn't say cheat -.-
Dead. derp

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