Quick Question.
Moderator: Halo Moderators
Quick Question.
How do I make it so that I start with an Assault Rifle, a pistol & 4 grenades in Slayer as well as CTF? (Without changing gametypes)
Lewbylew AKA Von Mixer
Free:
AoE II
Dibidy Jay Let The Bass Drum Go Like: Bam Bam Bamitchy Bam Bam Bam Bamitchy
Free:
AoE II
Dibidy Jay Let The Bass Drum Go Like: Bam Bam Bamitchy Bam Bam Bam Bamitchy
Re: Quick Question.
Go to the dependency swapper of the scnr or scenario tag in eschaton and play around because i forgot what to do there.
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I wonna be dumb today...
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I wonna be dumb today...
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Re: Quick Question.
scnr, d-swapper, scroll down.
see that "plasma pistol" itmc tag? swap it to "assault rifle".
make the nulled out tag below it become a "pistol".
for grenades, you cant. <.< or maybe you can... i don't remember.
see that "plasma pistol" itmc tag? swap it to "assault rifle".
make the nulled out tag below it become a "pistol".
for grenades, you cant. <.< or maybe you can... i don't remember.
- TaxiService! Shitposting since 2007!
Re: Quick Question.
yea, what he said...
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I wonna be dumb today...
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I wonna be dumb today...
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Re: Quick Question.
For nades: Select entity tags, then go into globals (matg), then grenades (1 for frag, 2 for plasma), then change the "mp spawn default" value in short integers. Also, there's a reflexive called "cheat powerups." Anybody know what this is for?
Also, I knew something taxi didn't
Also, I knew something taxi didn't

http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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Re: Quick Question.
Am I seeing things (or not seeing things in this case) or did I post here with a tutorial?
I'm pretty sure I did...
I'm pretty sure I did...
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Re: Quick Question.
the cheat powerups are for....powerups....(active camo, overshield) they want to make it look like theyre cheats, to disapoint modders.

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