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Quick Question.
Posted: Sun Dec 07, 2008 9:07 pm
by lewbylew
How do I make it so that I start with an Assault Rifle, a pistol & 4 grenades in Slayer as well as CTF? (Without changing gametypes)
Re: Quick Question.
Posted: Mon Jan 05, 2009 3:05 pm
by loliey
Go to the dependency swapper of the scnr or scenario tag in eschaton and play around because i forgot what to do there.
Re: Quick Question.
Posted: Mon Jan 05, 2009 3:09 pm
by TaxiService
scnr, d-swapper, scroll down.
see that "plasma pistol" itmc tag? swap it to "assault rifle".
make the nulled out tag below it become a "pistol".
for grenades, you cant. <.< or maybe you can... i don't remember.
Re: Quick Question.
Posted: Mon Jan 05, 2009 3:33 pm
by loliey
yea, what he said...
Re: Quick Question.
Posted: Sun Jan 11, 2009 6:21 pm
by Al Capwn
For nades: Select entity tags, then go into globals (matg), then grenades (1 for frag, 2 for plasma), then change the "mp spawn default" value in short integers. Also, there's a reflexive called "cheat powerups." Anybody know what this is for?
Also, I knew something taxi didn't

Re: Quick Question.
Posted: Mon Jan 12, 2009 5:52 am
by §hÎn£¥ H€llm£†
Am I seeing things (or not seeing things in this case) or did I post here with a tutorial?
I'm pretty sure I did...
Re: Quick Question.
Posted: Mon Jan 12, 2009 2:25 pm
by Rofldonutburger
No, Taxi ownz you >_> The mp spawn default only works for CTF.
Re: Quick Question.
Posted: Mon Jan 12, 2009 4:11 pm
by (KHC) Shadow
the cheat powerups are for....powerups....(active camo, overshield) they want to make it look like theyre cheats, to disapoint modders.
Re: Quick Question.
Posted: Mon Jan 12, 2009 5:38 pm
by Rofldonutburger
Change the plugin so it doesn't say cheat -.-