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 [MOD] Random Starting Weapon Mod 

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 [MOD] Random Starting Weapon Mod 
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Post [MOD] Random Starting Weapon Mod
Haha! Second mod release within a half-hour!

The RSW Mod has players start with random weapons. It is customizable using the provided item collection tags that I made. It is CSS.

Enjoy! It's more fun than you might at first think.

Download
(No screenshots necessary.)

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Thu May 07, 2009 9:06 pm
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Post Re: [MOD] Random Starting Weapon Mod
nuuu... i've been trying doing that by duplicating the shield-invisibility powerup two times a long time ago!

basically you started with two of those double itmcs. one had AR and shotty, the other had pistol and sniper. <.< it was fun when worked...


...anyway fucking thanks! O_O you're awesome!

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Fri May 08, 2009 6:09 am
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Post Re: [MOD] Random Starting Weapon Mod
TaxiService wrote:
...anyway fucking thanks! O_O you're awesome!

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Fri May 08, 2009 10:32 am
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Post Re: [MOD] Random Starting Weapon Mod
Awesome mod! I played it all thru history class! And yet I have an A....

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Fri May 08, 2009 10:36 am
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Post Re: [MOD] Random Starting Weapon Mod
420 wrote:
Awesome mod! I played it all thru history class! And yet I have an A....

Impressive.

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Fri May 08, 2009 1:28 pm
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Post Re: [MOD] Random Starting Weapon Mod
O_O I was trying to figure out how to use more than 2 tags in one itmc. >_> Then I just realized I could make one of the tags another shield-inviso thing and make a chain.


Fri May 08, 2009 3:00 pm
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Post Re: [MOD] Random Starting Weapon Mod
CSS?

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Fri May 08, 2009 3:14 pm
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Post Re: [MOD] Random Starting Weapon Mod
olly12345 wrote:
CSS?

Yeah it is I tested.

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Fri May 08, 2009 3:18 pm
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Post Re: [MOD] Random Starting Weapon Mod
Awesome!

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Fri May 08, 2009 3:46 pm
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Post Re: [MOD] Random Starting Weapon Mod
fucking christ! and now i can't host! >.< bastard router!

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Fri May 08, 2009 9:04 pm
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Post Re: [MOD] Random Starting Weapon Mod
It's K Taxi!
1. Open System Prefs
2. Click network
3. Somewhere on there it should say "You computer is connected to <NetworkName> and has the IP address xx.xx.xx.xx. Remember that number
4. Hold command while opening Halo Demo
5. At the bottom, there should be server and client port and then IP Address
6. Put that number in the IP address box.
7. There is no 7! :D


Fri May 08, 2009 9:49 pm
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Post Re: [MOD] Random Starting Weapon Mod
you did that in the other tut you did

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Fri May 08, 2009 11:09 pm
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Post Re: [MOD] Random Starting Weapon Mod
What's wrong with re-writing it? I had to make it Taxi-Compatible.


Sat May 09, 2009 12:25 pm
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Post Re: [MOD] Random Starting Weapon Mod
Beast O' Teh Sea wrote:
What's wrong with re-writing it? I had to make it Taxi-Compatible.

I like it, simple and sweet. :D

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Sat May 09, 2009 1:03 pm
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Post Re: [MOD] Random Starting Weapon Mod
Beast O' Teh Sea wrote:
It's K Taxi!
1. Open System Prefs
2. Click network
3. Somewhere on there it should say "You computer is connected to <NetworkName> and has the IP address xx.xx.xx.xx. Remember that number
4. Hold command while opening Halo Demo
5. At the bottom, there should be server and client port and then IP Address
6. Put that number in the IP address box.
7. There is no 7! :D

And if that doesn't work, go to portforward.com and it's all good.

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Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)


Sat May 09, 2009 3:51 pm
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