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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 [MOD] Random Starting Weapon Mod
Haha! Second mod release within a half-hour! The RSW Mod has players start with random weapons. It is customizable using the provided item collection tags that I made. It is CSS. Enjoy! It's more fun than you might at first think. Download(No screenshots necessary.)
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Thu May 07, 2009 9:06 pm |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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 Re: [MOD] Random Starting Weapon Mod
nuuu... i've been trying doing that by duplicating the shield-invisibility powerup two times a long time ago!
basically you started with two of those double itmcs. one had AR and shotty, the other had pistol and sniper. <.< it was fun when worked...
...anyway fucking thanks! O_O you're awesome!
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| Fri May 08, 2009 6:09 am |
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Kiyoshi
Commando
Joined: Sat May 31, 2008 7:12 am Posts: 2477
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 Re: [MOD] Random Starting Weapon Mod
TaxiService wrote: ...anyway fucking thanks! O_O you're awesome!
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| Fri May 08, 2009 10:32 am |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Random Starting Weapon Mod
Awesome mod! I played it all thru history class! And yet I have an A....
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| Fri May 08, 2009 10:36 am |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 Re: [MOD] Random Starting Weapon Mod
420 wrote: Awesome mod! I played it all thru history class! And yet I have an A.... Impressive.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Fri May 08, 2009 1:28 pm |
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Beast O' Teh Sea
Green Beret
Joined: Thu Dec 27, 2007 12:07 pm Posts: 3399 Location: Eating your cat! >_>
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 Re: [MOD] Random Starting Weapon Mod
O_O I was trying to figure out how to use more than 2 tags in one itmc. >_> Then I just realized I could make one of the tags another shield-inviso thing and make a chain.
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| Fri May 08, 2009 3:00 pm |
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olly12345
Ranger
Joined: Tue Dec 25, 2007 12:52 am Posts: 1830 Location: Aboard the UESC Marathon holding out against the Pfhor. Frog Blast The Vent Core!
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 Re: [MOD] Random Starting Weapon Mod
CSS?
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Quote: The Sex and sex only group on Mingles come and sex with me
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| Fri May 08, 2009 3:14 pm |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Random Starting Weapon Mod
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| Fri May 08, 2009 3:18 pm |
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olly12345
Ranger
Joined: Tue Dec 25, 2007 12:52 am Posts: 1830 Location: Aboard the UESC Marathon holding out against the Pfhor. Frog Blast The Vent Core!
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 Re: [MOD] Random Starting Weapon Mod
Awesome!
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Quote: The Sex and sex only group on Mingles come and sex with me
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| Fri May 08, 2009 3:46 pm |
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TaxiService
Night Stalker
Joined: Thu May 24, 2007 5:52 am Posts: 5753 Location: 41°54'31,72" N ~ 12°27'34,60" E ~ 47 m Elev.
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 Re: [MOD] Random Starting Weapon Mod
fucking christ! and now i can't host! >.< bastard router!
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| Fri May 08, 2009 9:04 pm |
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Beast O' Teh Sea
Green Beret
Joined: Thu Dec 27, 2007 12:07 pm Posts: 3399 Location: Eating your cat! >_>
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 Re: [MOD] Random Starting Weapon Mod
It's K Taxi! 1. Open System Prefs 2. Click network 3. Somewhere on there it should say "You computer is connected to <NetworkName> and has the IP address xx.xx.xx.xx. Remember that number 4. Hold command while opening Halo Demo 5. At the bottom, there should be server and client port and then IP Address 6. Put that number in the IP address box. 7. There is no 7! 
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| Fri May 08, 2009 9:49 pm |
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olly12345
Ranger
Joined: Tue Dec 25, 2007 12:52 am Posts: 1830 Location: Aboard the UESC Marathon holding out against the Pfhor. Frog Blast The Vent Core!
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 Re: [MOD] Random Starting Weapon Mod
you did that in the other tut you did
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Quote: The Sex and sex only group on Mingles come and sex with me
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| Fri May 08, 2009 11:09 pm |
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Beast O' Teh Sea
Green Beret
Joined: Thu Dec 27, 2007 12:07 pm Posts: 3399 Location: Eating your cat! >_>
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 Re: [MOD] Random Starting Weapon Mod
What's wrong with re-writing it? I had to make it Taxi-Compatible.
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| Sat May 09, 2009 12:25 pm |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Random Starting Weapon Mod
Beast O' Teh Sea wrote: What's wrong with re-writing it? I had to make it Taxi-Compatible. I like it, simple and sweet. 
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| Sat May 09, 2009 1:03 pm |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [MOD] Random Starting Weapon Mod
Beast O' Teh Sea wrote: It's K Taxi! 1. Open System Prefs 2. Click network 3. Somewhere on there it should say "You computer is connected to <NetworkName> and has the IP address xx.xx.xx.xx. Remember that number 4. Hold command while opening Halo Demo 5. At the bottom, there should be server and client port and then IP Address 6. Put that number in the IP address box. 7. There is no 7!  And if that doesn't work, go to portforward.com and it's all good.
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Sat May 09, 2009 3:51 pm |
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