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 [MOD] Log Mod ++ 
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Post [MOD] Log Mod ++
This is my brand-new log mod. I know - logs are boring. But now they can be fun!

Download

Since 002 and others have made log mods in the past, feel free to continue to build upon this release and re-release it as another mod, or to use the projectile spawn offset coordinates in the mod (for the Assault Rifle and Pistol). But I'd like a little mention of this mod if you reference it significantly.

Have fun! Eh... no pics, 'cause all you see are logs all over the place ;)

Tips
- Jump, and at the apex of your jump, fire the AR once. Repeat. How high can you go?
- The pistol shoots logs a little farther forward than the AR, for purposes of usability.

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Sat May 09, 2009 4:51 pm
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Green Beret
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Post Re: [MOD] Log Mod ++
If only we could make it CSS..

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Sat May 09, 2009 5:28 pm
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Post Re: [MOD] Log Mod ++
G[v]N wrote:
If only we could make it CSS..

Sorry, no can do.

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Sat May 09, 2009 5:56 pm
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Post Re: [MOD] Log Mod ++
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.

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Sun May 10, 2009 12:21 am
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Post Re: [MOD] Log Mod ++
Oh, so true! *cries tears of joy*

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Sun May 10, 2009 10:35 am
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Post Re: [MOD] Log Mod ++
draconic74 wrote:
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.

Isn't there allready one like this by 002.

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Sun May 10, 2009 11:00 am
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Post Re: [MOD] Log Mod ++
G[v]N wrote:
If only we could make it CSS..

I was going to experiment with this by starting with the CSS projectiles starter map and then swapping in a scen for the proj's. But I think the modding involved the projectiles, themselves, rather than the weapons. So the change wouldn't mean the logs would be CSS, at least theoretically.

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Sun May 10, 2009 1:07 pm
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Post Re: [MOD] Log Mod ++
Hostbot wrote:
draconic74 wrote:
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.

Isn't there allready one like this by 002.

And by me. I consider mine to be better though. :P

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Sun May 10, 2009 2:32 pm
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Post Re: [MOD] Log Mod ++
draconic74 wrote:
Hostbot wrote:
draconic74 wrote:
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.

Isn't there allready one like this by 002.

And by me. I consider mine to be better though. :P

I like 002's better, no offense.

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Sun May 10, 2009 3:14 pm
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Post Re: [MOD] Log Mod ++
draconic74 wrote:
Hostbot wrote:
draconic74 wrote:
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.

Isn't there allready one like this by 002.

And by me. I consider mine to be better though. :P

i consider everyones to be better than 002s

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Mon May 11, 2009 1:21 pm
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Post Re: [MOD] Log Mod ++
We should hold sniping tournaments with this mod!

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Mon May 11, 2009 1:27 pm
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Post Re: [MOD] Log Mod ++
Sparky wrote:
I was going to experiment with this by starting with the CSS projectiles starter map and then swapping in a scen for the proj's. But I think the modding involved the projectiles, themselves, rather than the weapons. So the change wouldn't mean the logs would be CSS, at least theoretically.


Hey sparky i love your CSS projectiles starter map!! It Helped me so much!
I used your CSS projectile starter map, and i what i did is i switched [scen] with [vehi] to add more vehicles. It turned out great, and is also CSS!!

But after that when i try to import stuff like pelicans and elites, it makes people who don't have the mod crash as soon as they come into my room.

Hope this little piece of info helped :D

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Wed May 13, 2009 4:09 am
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Post Re: [MOD] Log Mod ++
@Phuel; 002's was the 1st and one of the most creative, therefore he wins.

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Wed May 13, 2009 4:39 am
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