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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 [MOD] Log Mod ++
This is my brand-new log mod. I know - logs are boring. But now they can be fun! DownloadSince 002 and others have made log mods in the past, feel free to continue to build upon this release and re-release it as another mod, or to use the projectile spawn offset coordinates in the mod (for the Assault Rifle and Pistol). But I'd like a little mention of this mod if you reference it significantly. Have fun! Eh... no pics, 'cause all you see are logs all over the place Tips- Jump, and at the apex of your jump, fire the AR once. Repeat. How high can you go? - The pistol shoots logs a little farther forward than the AR, for purposes of usability.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sat May 09, 2009 4:51 pm |
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G[v]N
Green Beret
Joined: Thu Oct 18, 2007 5:18 am Posts: 3489
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 Re: [MOD] Log Mod ++
If only we could make it CSS..
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Code: Yo dawg, we herd yo liek Veen, so we put Veen in yo Halo so yo can Veen while you ween (win)
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| Sat May 09, 2009 5:28 pm |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Log Mod ++
G[v]N wrote: If only we could make it CSS.. Sorry, no can do.
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| Sat May 09, 2009 5:56 pm |
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draconic74
Green Beret
Joined: Sat Jun 03, 2006 11:08 am Posts: 3071
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 Re: [MOD] Log Mod ++
Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway.
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How Titanic should have gone: "[Opening scene] Iceberg. SMASH!! Sinking sinking sinking... Drown Leo, drown! [Roll Credits]" -Tripod
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| Sun May 10, 2009 12:21 am |
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Nikolai Belinski
Operative
Joined: Fri Jan 11, 2008 7:06 am Posts: 235 Location: fighting off a horde of nazi zombies in Der Reise
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 Re: [MOD] Log Mod ++
Oh, so true! *cries tears of joy*
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| Sun May 10, 2009 10:35 am |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Log Mod ++
draconic74 wrote: Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway. Isn't there allready one like this by 002.
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| Sun May 10, 2009 11:00 am |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 Re: [MOD] Log Mod ++
G[v]N wrote: If only we could make it CSS.. I was going to experiment with this by starting with the CSS projectiles starter map and then swapping in a scen for the proj's. But I think the modding involved the projectiles, themselves, rather than the weapons. So the change wouldn't mean the logs would be CSS, at least theoretically.
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Sun May 10, 2009 1:07 pm |
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draconic74
Green Beret
Joined: Sat Jun 03, 2006 11:08 am Posts: 3071
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 Re: [MOD] Log Mod ++
Hostbot wrote: draconic74 wrote: Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway. Isn't there allready one like this by 002. And by me. I consider mine to be better though. 
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How Titanic should have gone: "[Opening scene] Iceberg. SMASH!! Sinking sinking sinking... Drown Leo, drown! [Roll Credits]" -Tripod
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| Sun May 10, 2009 2:32 pm |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Log Mod ++
draconic74 wrote: Hostbot wrote: draconic74 wrote: Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway. Isn't there allready one like this by 002. And by me. I consider mine to be better though.  I like 002's better, no offense.
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| Sun May 10, 2009 3:14 pm |
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Fuel
Green Beret
Joined: Sat Mar 31, 2007 3:27 pm Posts: 3305 Location: o-o
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 Re: [MOD] Log Mod ++
draconic74 wrote: Hostbot wrote: draconic74 wrote: Its pretty much to build random things. Like bases, towers, and ramp. Thats what we used to do, anyway. Isn't there allready one like this by 002. And by me. I consider mine to be better though.  i consider everyones to be better than 002s
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| Mon May 11, 2009 1:21 pm |
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Sparky
HDM Admin
Joined: Wed Mar 31, 2004 8:59 pm Posts: 2222 Location: I was here a few minutes ago! Do you miss me, already?
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 Re: [MOD] Log Mod ++
We should hold sniping tournaments with this mod!
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MadLibs wrote: No one likes it when the Estate Agent gives a surprise Twinkie.
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| Mon May 11, 2009 1:27 pm |
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Pielogist~
Ranger
Joined: Mon May 11, 2009 12:55 am Posts: 796 Location: Guess.
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 Re: [MOD] Log Mod ++
Sparky wrote: I was going to experiment with this by starting with the CSS projectiles starter map and then swapping in a scen for the proj's. But I think the modding involved the projectiles, themselves, rather than the weapons. So the change wouldn't mean the logs would be CSS, at least theoretically. Hey sparky i love your CSS projectiles starter map!! It Helped me so much! I used your CSS projectile starter map, and i what i did is i switched [scen] with [vehi] to add more vehicles. It turned out great, and is also CSS!! But after that when i try to import stuff like pelicans and elites, it makes people who don't have the mod crash as soon as they come into my room. Hope this little piece of info helped 
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  Modding FAQ | Lecture about Weapons | Armageddon | Nightmare
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| Wed May 13, 2009 4:09 am |
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Hostbot
Ranger
Joined: Sun Jan 11, 2009 8:53 pm Posts: 1417 Location: On MGM forever!
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 Re: [MOD] Log Mod ++
@Phuel; 002's was the 1st and one of the most creative, therefore he wins.
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| Wed May 13, 2009 4:39 am |
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