:The MGM Weaponry Collab: - Release Imminent
Posted: Sun May 24, 2009 10:59 am
I was just thinking, it's been quite some time since we've had any kind of major collaborative modding project here at MGM, and I'd like that to change. So I'm deciding to organize a collab for any member of the MGM community that wishes to participate. We have a lot of new modders and they appear to be learning quickly, so I'm hoping to see some cool and original things here.
The collab is going to work like this: Anybody interested can sign up to modify one of the standard Halo weapons. After your modifications are complete, dump the modded weapon tag in an unmodded bloodgulch map and PM me a download link. When everybody is finished, I will extract all the modded weapons and put them together in one single awesome map, which will then go into beta testing. Once in beta, the testers that have signed up will decide if there are any weapons that need to be removed or edited. If you decide to participate, please try to make your submissions unique and balanced. CE content is not allowed, unless you're Fonzie and you're making it yourself on your dark side computer. I'll be looking forward to seeing your mods!
Signup Sheet:
Assault RIfle (Devious)
Banshee Weapons (Fuel)
Covenant Gun Turret (olly12345)
Flamethrower (Al Capwn)
Frag Grenade (Seafire)
Fuel Rod (zapconquest)
Ghost Gun (crazyshroom/Fonzie)
Needler (Sparky)
Pistol (Al Capwn)
Plasma Pistol (draconic74)
Plasma Rifle (pielogist)
Plasma Grenade (SwordM0nger)
Rocket Launcher (G[v]N/Sparky)
Scorpion Cannon (002)
Shotgun (Hostbot)
Sniper Rifle (Sparky)
Warthog Chaingun (zanghfei)
Warthog Rocket Launcher (Kayar)
Beta Testers:
Slot 1 (`Perception)
Slot 2 (a worm)
Slot 3 (olly12345)
Slot 4 (Fuel)
Slot 5 (G[v]N)
Misc. Jobs (page 11)
Bitmap Internalization (crazyshroom)
Swordedit Modding (Fonzie)
Main Tag Imports (Al Capwn)
Bitmap Creation (weapon labels) (draconic74)
Misc Imports and Modding (Sparky)
Screencaps (olly12345)
NOTE ABOUT DEADLINES:
There are no exact deadlines for this collab. Just take your time, make a good quality mod, and make a download available to me when you're content with your work. When all of the mods are in, I'll assemble them as one big mod, then we can start the beta testing.
UPDATE:
See my long post on page 11 to see how things are going to work after everybody has their mods finished and sign up for newly opened positions!!!
The collab is going to work like this: Anybody interested can sign up to modify one of the standard Halo weapons. After your modifications are complete, dump the modded weapon tag in an unmodded bloodgulch map and PM me a download link. When everybody is finished, I will extract all the modded weapons and put them together in one single awesome map, which will then go into beta testing. Once in beta, the testers that have signed up will decide if there are any weapons that need to be removed or edited. If you decide to participate, please try to make your submissions unique and balanced. CE content is not allowed, unless you're Fonzie and you're making it yourself on your dark side computer. I'll be looking forward to seeing your mods!
Signup Sheet:
Assault RIfle (Devious)
Banshee Weapons (Fuel)
Covenant Gun Turret (olly12345)
Flamethrower (Al Capwn)
Frag Grenade (Seafire)
Fuel Rod (zapconquest)
Ghost Gun (crazyshroom/Fonzie)
Needler (Sparky)
Pistol (Al Capwn)
Plasma Pistol (draconic74)
Plasma Rifle (pielogist)
Plasma Grenade (SwordM0nger)
Rocket Launcher (G[v]N/Sparky)
Scorpion Cannon (002)
Shotgun (Hostbot)
Sniper Rifle (Sparky)
Warthog Chaingun (zanghfei)
Warthog Rocket Launcher (Kayar)
Beta Testers:
Slot 1 (`Perception)
Slot 2 (a worm)
Slot 3 (olly12345)
Slot 4 (Fuel)
Slot 5 (G[v]N)
Misc. Jobs (page 11)
Bitmap Internalization (crazyshroom)
Swordedit Modding (Fonzie)
Main Tag Imports (Al Capwn)
Bitmap Creation (weapon labels) (draconic74)
Misc Imports and Modding (Sparky)
Screencaps (olly12345)
NOTE ABOUT DEADLINES:
There are no exact deadlines for this collab. Just take your time, make a good quality mod, and make a download available to me when you're content with your work. When all of the mods are in, I'll assemble them as one big mod, then we can start the beta testing.
UPDATE:
See my long post on page 11 to see how things are going to work after everybody has their mods finished and sign up for newly opened positions!!!