bloodgulch infinity hex code help

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bloodgulch infinity hex code help

Post by Guest » Thu Mar 30, 2006 12:03 pm

:?: :?: :?: :?: :?: :?:

can i get the hex code for unlimted ammo and no overheat for a mod i am working on??


THX!

«Beast»

:0

Post by «Beast» » Sun Apr 09, 2006 1:02 pm

Just compare the original Bloodgulch map to the Bloodgulch Infinity map in HexEdit. Write down what is different, and insert that into your mod. :D

Guest

Post by Guest » Sun Apr 09, 2006 4:41 pm

Goddammit do you realize how many months that would take!?

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Post by sword » Sun Apr 09, 2006 7:24 pm

All I can say to that comment is this: LOL

I'll let you figure out why I say that.
The sword.

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«Beast»

Post by «Beast» » Fri Apr 14, 2006 11:37 am

Why would it take months? It's not like the ENTIRE file is changed. Just bits and pieces. No one ever got anywhere without a little sitting on your ass staring blankly into a computer screen. :D

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Post by >Shadow< » Fri Apr 14, 2006 2:08 pm

Ah, but wouldnt doing that burn your eyeballs out? :D (It would actually depend how long you where sitting there for. XD)

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Post by «Beast» » Fri Apr 14, 2006 2:55 pm

True, true. Well then, unless Monoman feels like giving him the code, he's gonna hafta do some comparing if he wants to have infinite ammo. OR he could just do this: Download the Bloodgulch Infinity modded map by Monoman and then just mod what he wants directly into that map. MUCH easier that way. :nod:

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Post by ?mike? » Sat Apr 29, 2006 6:31 am

thats what i did for certain mods ive done!!

and it doesnt take very long to find all of the differences. maybe 10 minutes. not months :lol:

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Post by «Beast» » Sat Apr 29, 2006 8:03 am

Precisely. Because I've done it. :D

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Post by ?mike? » Sat Apr 29, 2006 8:32 am

see someone agrees with me i told u its very easy!!!!

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Post by foxrun » Mon May 01, 2006 7:39 pm

you know hex edit has a nice comparing feature....

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Post by >Shadow< » Mon May 01, 2006 9:44 pm

hehe I made a really cool BG infinity ammo mod. In BG infinity, when you fire a shot from a plasma weapon, the battery indicator will go down but when you stow that weapon away then take it out again, the battery will be fully charged. But for the one I made, the battery won't deplete when you fire thus negating the need of stowing then bringing back out the weapon. (Which wastes valuable time when engaging the enemy.)
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Post by «Beast» » Tue May 02, 2006 10:47 am

I like how you worded that. "Engaging the enemy."

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Post by ?mike? » Tue May 02, 2006 3:19 pm

>Shadow< wrote:hehe I made a really cool BG infinity ammo mod. In BG infinity, when you fire a shot from a plasma weapon, the battery indicator will go down but when you stow that weapon away then take it out again, the battery will be fully charged. But for the one I made, the battery won't deplete when you fire thus negating the need of stowing then bringing back out the weapon. (Which wastes valuable time when engaging the enemy.)
isnt that just monoman's mod??

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Post by >Shadow< » Tue May 02, 2006 3:50 pm

No. The one Mono had called "bloodgulch infinity" had the plasma weapon drains but once you stow and then take out, it is recharged. The one I did does not use battery period. Battery never goes down.
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