Banshee in Silent Cartographer

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foxrun
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Banshee in Silent Cartographer

Post by foxrun » Sun Apr 30, 2006 9:03 am

Im pretty sure its possible, but do can u import the banshee from bloodgulch to the campaign.
just swap the offsets?

{SF} Flood
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Post by {SF} Flood » Sun Apr 30, 2006 9:57 am

There are offsets for the scilent cartographer too in the offset section


Offset Value

Warthog 017D6768 1C134E4C

Offset Value

Banshee 017D77A8 E443514C


Move the warthogs value to where the banshees value was and thenmove the banshees value to the warthogs value. :D
Umm....whats a signature?

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Post by >Shadow< » Sun Apr 30, 2006 10:18 am

Whenever I search for that in find&replace, it comes up with nothing. Huh?

Oh nvm I got it working.

Post some more offsets for SC please! (Ghost, Pelican(if you know it) etc.):D

oooh oohh I found a little goodie in this mod.

Ya know when you take the warthog and drive it up the hill turn left, and you will be on a platform and on the platform there is the entrance to the place with the door that locks, well if you look over the edge of the platform, you will see a covenant dropship parked there. I have found no way of boarding it.
Image

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Post by {SF} Flood » Sun Apr 30, 2006 11:43 am

Umm....whats a signature?

>Shadow<
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Post by >Shadow< » Sun Apr 30, 2006 12:22 pm

Could you narrow that down a bit?

Here are some pics:

[img]http://img264.imageshack.us/img264 ... .png[/img]
Hey! I can see my house from here!

[img]http://img264.imageshack.us/img264 ... .png[/img]

A lovely dead banshee. And me. :P

Here some other pics:

[img]http://img283.imageshack.us/img283 ... .png[/img]
The covenant dropship

[img]http://img279.imageshack.us/img279 ... .png[/img]
The dropship...sinking in the sand.

[img]http://img283.imageshack.us/img283 ... .png[/img]
What the crap are YOU doing here!?

[img]http://img283.imageshack.us/img283 ... .png[/img]
The cokpit of the lifepod

[img]http://img279.imageshack.us/img279 ... .png[/img]
ya.

What do i need to do to get these drivable?
I have got the Bitmaps thingy here, but, what else do i need to do?
Post a list, please.
Image

foxrun
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Post by foxrun » Sun Apr 30, 2006 2:51 pm

Thanks, heres a couple pictures.
but how the hell did u get the covey ship!!!
I also imported teh good weapons into SC.
the perfect mod. shees, snipers, rods, hehe

Image

and

"What do i need to do to get these drivable?
I have got the Bitmaps thingy here, but, what else do i need to do?
Post a list, please."

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Post by >Shadow< » Sun Apr 30, 2006 3:16 pm

Dude! How did you get the graphics to look so good?? What settings do you have on? Take a picture of the Graphics display page (The one that shows up when the game is booted up)! Shift+Apple+3 to take a pic.
Here are my graphics settings:

Image

Image

The other vehicle offsets:

Covenant Dropship 017D8B48 D4F8554C

Ghost 017D9128 3444574C

Lifepod 017D8468 245D534C

Pelican 017D86C8 84D6544C

Can someone answer these questions:

What do i need to do to get these drivable?

I have a question about B30.

Whenever I replace the warthog offset with the Pelican's and thats all I do, when I load the level the game crashes. Whenever I replace the warthog offset with the Pelican's and the Pelican's with the Warthog, really weird things happen which are obvious to know. How do I make it so that I don't have to replace the Pelican's offset with the warthogs. (ie when the Pelican comes in after you clear the beach of hostiles to drop off the warthog, it instead drops a pelican. Pelican drops a Pelican.)

Also the huge list of offsets does not have some of the vehicles and weapons. What are they?
Image

foxrun
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Post by foxrun » Sun Apr 30, 2006 4:08 pm

oh, for the graphics, you might need a graphix card (depending on what com. you have)

but my settings are
Image

under hardware shaders>switch to Advanced pixel shaders
change lensflare>extreme
modeldetial>high
and the radio button that says detail objects. check that

as to make them drivable, i know its possible, but thats beyound my knowladge

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Post by >Shadow< » Sun Apr 30, 2006 4:28 pm

I have got a mac mini:

Graphics:

ATI Radeon 9200:

Chipset Model: ATY,RV280
Type: Display
Bus: AGP
VRAM (Total): 32 MB
Vendor: ATI (0x1002)
Device ID: 0x5962
Revision ID: 0x0001
ROM Revision: 113-xxxxx-120
Image

foxrun
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Post by foxrun » Sun Apr 30, 2006 5:54 pm

Yea, it should work

switch both the hog, and the pelican

the pelican doesnt arive so go to the entrance of the island
heres some pictures of where it is

Image
i had to flip it over, u can enter it but not drive it.


Image
since u switched them there it its!!

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Post by «Beast» » Sun Apr 30, 2006 7:21 pm

Should I tell them how to make it drivable? Or just let them figure it out? It's SO easy, you'd be surprised.

{SF} Flood
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Post by {SF} Flood » Sun Apr 30, 2006 7:26 pm

Umm you can tell them cause it will take a while for most peole to figure out how to add a driver seat to the pelican. me and {SBF} Leader tryed and we had a lot of trouble.
Umm....whats a signature?

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Post by >Shadow< » Sun Apr 30, 2006 8:04 pm

Yes! Please tell us how to make the Pelican drivable! And the Covenant Dropship & Lifepod if you know how! That would be very VERY much aprreciated!!!
Image

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Post by SleepingInsomniac » Sun Apr 30, 2006 8:16 pm

i think i know how.. i'll test it :hammer:

btw shadow, you can press (apple (command)) + shift + 3 to take a full screen pic
- Pseudosleep on halo

>Shadow<
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Post by >Shadow< » Sun Apr 30, 2006 8:43 pm

Ya I know. I am not playing halo in full screen. So I have to crop the images.

Anyway Beast, Please tell us how to make the Pelican drivable! And the Covenant Dropship & Lifepod if you know how! That would be very VERY much aprreciated!!!
Image

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