Reverse splatter?

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Deox
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Reverse splatter?

Post by Deox » Wed May 03, 2006 7:04 pm

Hey, I'm currently working on a mod (my rock mod)...it appears there is a problem with it: You can't kill the guy driving the rock!

So...after much thinking, i've come up with the following as an idea for how to fix this:

The rock has no weapons - yet the driver is invincible. I'm thinking of something like a reverse-splatter mod, where the driver can only kill like 3 people in one rock-run (I'd do this by making the driver take damage equal to the entire shield and one or two health bars).

Anyone know how I could go about doing this?

(SBF)Grat
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Post by (SBF)Grat » Wed May 03, 2006 7:44 pm

yea, i think you can make it so you switch or add another thing like (switching the vehicle killed unit+ vehicle collision) and the mess with the meta of both of them to lessen the damage or measure it. maybe…
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SleepingInsomniac
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Post by SleepingInsomniac » Wed May 03, 2006 7:45 pm

when i made the reverse splatter mod, i switched the vehicle killed with collision
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«Beast»
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Post by «Beast» » Wed May 03, 2006 10:56 pm

If you switch collision models of the rock and warthog maybe? Will that even do anything? Anything noticeable anyway?

SleepingInsomniac
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Post by SleepingInsomniac » Thu May 04, 2006 12:31 pm

i have a few ideas.. i'll try them out and get back to you
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Post by SleepingInsomniac » Thu May 04, 2006 12:57 pm

i've found that if you replace the Vehicle Killed Unit with the plasma or frag nade it takes out your shield... but that's with all vehicles

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Post by «Beast» » Thu May 04, 2006 1:58 pm

Well that's not a problem considering The Rock is the only vehicle.

Is it possible to make both the driver AND the victim of the collision take damage? Victim dies instantly, driver's shield and a few health bars drop. But one problem with that. He can just get out, grab a healthpack and get back in...

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