Help on Editing "Short" Values

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«Beast»
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Help on Editing "Short" Values

Post by «Beast» » Sat May 06, 2006 9:12 pm

I can't grasp hold of how short values work. The ones comprised of only two bytes, you know? If anyone could tell me, it'd be greatly appreciated.

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Post by Titan » Sat May 06, 2006 9:34 pm

Do you mean the little 50/53 that you change to pilot pelicans? I don't even understand the 8 or 32 byte values, I just know they work.

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Post by SleepingInsomniac » Sat May 06, 2006 10:49 pm

if you are talking about the word values (word = 4 bytes in hex) those are definitions, if the game can't find them it crashes. you need to swap the values. :flamer:
Last edited by SleepingInsomniac on Sat May 06, 2006 11:15 pm, edited 2 times in total.
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Post by «Beast» » Sat May 06, 2006 11:03 pm

I'm not that stupid dude. I know how those work. I mean the little two byte values called shorts. There are floats, shorts, bits, longs, and some others and I'm wondering how to edit shorts.

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Post by SleepingInsomniac » Sat May 06, 2006 11:16 pm

what are you trying to do that requires that?
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Post by «Beast» » Sun May 07, 2006 7:35 am

Experimentation really. I made the Fuel Rod the ultimate weapon.

1. It zooms in 8x, just as much as sniper rifle.
2. The fuel rods don't arc, the shoot straight forward.
3. The fuel rods can travel the entire length of the map.
4. The fuel rods travel extremely fast. It hits the target instantly.

So I kinda figured 'em out. I should be okay guys. Thanks.
Last edited by «Beast» on Sun May 07, 2006 5:03 pm, edited 1 time in total.

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Post by ?mike? » Sun May 07, 2006 4:19 pm

how did u make the fuel rod zoom 8x??

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Post by «Beast» » Sun May 07, 2006 5:03 pm

By editing 'short' values, lol.

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Man...

Post by Syperium » Mon May 08, 2006 4:51 am

YO BEAST, Stop knowing so much... Ha, dude, are you using HexEdit to do all of your stuff still? I really would like to know how to do all of that stuff... But, you know, I'm kinda starting to get into C++ coding and java... So, kinda getting off track there... but, anyways... Please help me tonight, i hope you are on... Later.

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Post by «Beast» » Mon May 08, 2006 11:30 am

Actually, for everything I did to the fuel rod gun, I used HexEditor, not HexEdit, HMT plugins, and a hex calculator.

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Post by purple100 » Mon May 08, 2006 3:14 pm

Zooming on weapons isn't very hard. I gave the pistol a second zoom level of 8x. You just need the HMT plugin templates to find the offsets.

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Post by «Beast» » Mon May 08, 2006 3:30 pm

Just like I've stated above.

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