Grenade Launcher Mod

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sword
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Post by sword » Tue May 16, 2006 4:04 pm

Heh, basicly a flamethrower that heats up faster, with a different model, shoots frags, etc

Yes, I do know how to speed them up.
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«Beast»
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Post by «Beast» » Tue May 16, 2006 4:06 pm

Me too! I'm happy now. sword bragging about something I know how to do. :mrgreen:
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Post by Syperium » Tue May 16, 2006 4:14 pm

Hah. We are just a bunch of know it alls. I too know how to speed up projectiles... hehe. Go us! 8}. Alright... I am going to get to my report and my experiment that i am hoping will turn out good and I will revolutionize the way we transfer electricity. hehe. Wish me luck. Bye.

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Post by >Shadow< » Tue May 16, 2006 4:25 pm

Hey sword? Just wondering, is your avatar A person riding a biycycle wih seats attached to it that people are standing on?
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sword
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Post by sword » Tue May 16, 2006 4:28 pm

:D

Oh, and its not only that, beast, I'm doing other things to the projectile and weapon. Its not going to be full auto fyi, and it will heat up faster. Reduced clip too.
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Post by {SBF}Leader » Tue May 16, 2006 5:16 pm

how do you edit the demo models? i have been trying a lot but how is it really done?
http://www.clanhalo.forumup.com
not my site.... just go there!!!!!!!

«Beast»
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Post by «Beast» » Tue May 16, 2006 5:21 pm

I'm still on the same page. I know how to do that too. ^_^
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sword
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Post by sword » Tue May 16, 2006 5:26 pm

Heh, not for long :)
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Post by «Beast» » Tue May 16, 2006 6:49 pm

You know what would be BADASS? Take the rocket launcher and make it have three rotating tubes instead of two. Make one clip (tube thing holding rockets?) hold 3 rockets instead of two. Decrease the maximum ammo capacity so it doesn't get too cheap. And then for the best part. Ever played Unreal Tournament 2004? Well you know how if you hold down the fire button, the rocket launcher loads all three rockets at the same time and then fires them? Make it do that and make them home into the nearest target. And make sure there's spread so there's less a chance of all them hitting the same target. That'd be so cool. I'm gonna see what I can do.
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Post by SleepingInsomniac » Tue May 16, 2006 7:26 pm

well, i can do all that except the loading up like unreal..

good idea :D
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Post by «Beast» » Tue May 16, 2006 7:58 pm

Well, I think the loading up could be done like this:

Make the rocket launcher chargeable like the plasma pistol and change the number of charged projectiles fired. You would need to create a whole new rocket projectile though. So that only the charged ones would home.
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Post by SleepingInsomniac » Tue May 16, 2006 7:59 pm

you'd have to make the charge time reasonably long
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Post by «Beast» » Tue May 16, 2006 9:17 pm

That's no problem.
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Post by sword » Wed May 17, 2006 11:43 am

Well, if you want to make a new trigger animation, go right ahead. You would have to update the model, skin it, AND make a new animation to go with it.
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Post by «Beast» » Wed May 17, 2006 11:49 am

Why can't the animation just remain the same? Tubes won't rotate right?
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