Macsoft employee will die by my hands, here is why.
Posted: Mon Jan 18, 2010 8:14 am
So for my shader mod I am working I have have been able to get all bumpmaps to show up, previously it has been at the cost of having broken shaders until the active camo shader being used in-game. I have figured a way around that now by the following:
Changed to:
and is now:
Now when I use active camo and the shader activates, everything reverts back to being without bumpmaps visible.
As to why Macsoft thought it was a good idea to use HLSL in the mac version of halo is beyond me.... and it is driving me crazy, how are the active camo and environment lightmap shaders related?
Code: Select all
Original:
TEX t0, f0, texture[0], 2D;
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First revision:
TEX t0, f0, texture[0], CUBE;
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Current revision:
TEX t0, f0, texture[0], RECT;
As to why Macsoft thought it was a good idea to use HLSL in the mac version of halo is beyond me.... and it is driving me crazy, how are the active camo and environment lightmap shaders related?