Community mod.

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sword
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Community mod.

Post by sword » Thu Jun 08, 2006 3:37 pm

Ok, so, I brought this up before, let people think, but now lets really think about it.

To note, I'm going to make a few more mods, then give it up for a bit because I actually wan't to have a summer. Don't worry though, this stuff is like crack, you always wan't more.

Anyway, what ideas do we have for a community made mod? Lets use this thread here as an idea dump for now, then get some more ideas later. Here is what I'm thinking at the moment:
  • 1. Driveable toilet.
    2. Everything is shrunken, thus bloodgulch seems bigger.
    3. Shader replacements (Who doesnt like glowy weapons?)
    4. New weapons.
    5. Pillar of Autum in bloodgulch. (Yes, I'll do it.)
    6. Ground/sections are ice.
    7. Some water maybe?
    8. New teleporters (of course.)
    9. Few new bases.
    10. Maybe just make new sections to the map?
Any more ideas?
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>Shadow<
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Post by >Shadow< » Thu Jun 08, 2006 3:52 pm

YAY! The POA! :D hehe. How much do you have done so far? And for ideas...hmm... Maybe, if this is possible, a new powerup that makes you super big. XD
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Post by «Beast» » Thu Jun 08, 2006 4:22 pm

sword, I was thinking, could you maybe take the BloodGulch level model and make it more of a circle-like shape? Or maybe a square? So that way there can be 4 bases.
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Post by {SBF}Leader » Thu Jun 08, 2006 4:26 pm

also, have pathways that lead outside of the map, and also instead of white for the "out of the map" make that blackish with specs of white for stars, thus giving it a spacey feel
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Post by >Shadow< » Thu Jun 08, 2006 4:46 pm

That would be cool! Do it! Do it!
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Post by {SBF}Leader » Thu Jun 08, 2006 4:56 pm

hey sword, if you need models for vehicles or weapons, IM me... i'm your man
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Post by sword » Thu Jun 08, 2006 5:44 pm

Maybe remodels, I've never actually used a 3D modeling program to build things. But yeah, thanks, I probably will.

Could you maybe take the first person of like an assault rifle, then remodel it to be a toilet? That would be very, very helpful :)
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Post by {SBF}Leader » Thu Jun 08, 2006 5:57 pm

like holding a toilet? i ll try, lol.. *activate flushing sequence..... NOW* lol
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Post by «Beast» » Thu Jun 08, 2006 6:57 pm

I'm making a toilet model now sword. I'll try and make it as realistic as possible.
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Post by foxrun » Thu Jun 08, 2006 7:01 pm

water eh?

man i've got this sweet model of a world war II. boat that could replace the warthog... could this be any use?

sword
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Post by sword » Thu Jun 08, 2006 7:05 pm

Well, water is more of a...material with a few shaders. I'm not really sure what it is still.
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Post by foxrun » Thu Jun 08, 2006 7:15 pm

can you import it from beavercreek.map?

if I supplied you with the bitmaps, could you do it? cuase i noticed bloodgulch has this trench that goes around the map. It looks like a dried up river bed.

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Post by Titan » Thu Jun 08, 2006 7:32 pm

b30 has water. Getting the water into the map is easy but once it is in there making it act like water is hard.

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Post by Deox » Fri Jun 09, 2006 7:50 am

Titan wrote:b30 has water. Getting the water into the map is easy but once it is in there making it act like water is hard.
Heh, I know how to do it.

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Post by sword » Fri Jun 09, 2006 12:04 pm

Well, I changed the entire bottom of the map to water, but it wasnt too fun. I'd actually want water in there as it is shown in b30, but I'm not sure what it is exactly.
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