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Collision models
Posted: Fri Jul 28, 2006 3:41 pm
by Cherub Rock
So i searched and jotted down all the 16 byte collision model codes and tried swapping them around to see if the banshee would look like a warthog (thats an example) thinking that collision model meant the actual physical 3d model hence the name collision model but i didn't see anything different, so what exactly are the collision models? and what are they for?
Posted: Fri Jul 28, 2006 4:04 pm
by Titan
Collision Model. The model you can collide with.
Visiual models are mod2.
Posted: Fri Jul 28, 2006 4:20 pm
by Cherub Rock
Oh rad, thanks man.
Posted: Mon Jul 31, 2006 12:25 am
by sword
LOL!
Collision models are like mini BSP trees that contain the verts, collision planes, nodes, leaves, force planes, and various things that define the collision model area, effects, and so forth.
Silly, silly people.
If the name is "collision model" then might it just have something to do with one thing hitting another? I mean, the name is pretty stupid-proof.
Posted: Mon Jul 31, 2006 9:08 am
by >Shadow<
And what if they STILL don't get it after reading the name?

Posted: Mon Jul 31, 2006 11:22 am
by ?mike?
then that person is mentally retarded and should be beaten with in an inch of his/her's life!
Posted: Mon Jul 31, 2006 1:42 pm
by Titan
Hey now mike thats just plain mean. If you were mental retarded would you like to be beaten within an inch of your life?
If your mental retarded maybe hexing halo is not the thing for you but being beating for something you can't change... I don't think so.
Posted: Mon Jul 31, 2006 1:53 pm
by ?mike?
lol i was just kidding!

Posted: Mon Jul 31, 2006 5:36 pm
by >Shadow<
Are you sure? You look awfully convincing with that club in your hand...

Posted: Mon Jul 31, 2006 5:37 pm
by ?mike?
ummmm what club with rusty old nails protruding out of it....
Posted: Mon Jul 31, 2006 5:38 pm
by >Shadow<
I was just kidding dude.

Posted: Mon Jul 31, 2006 5:49 pm
by ?mike?
me too
lets get back on topic shale we?