Multiplayer Co-op Mod V1

Everything about Halo and its mods.

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(KHC) Shadow
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Multiplayer Co-op Mod V1

Post by (KHC) Shadow » Tue Mar 03, 2009 7:30 pm

FINALLY hehe. I fixed up all the loose ends and here it is. I decided to nix the next boss and release the mod in versions (first version has first boss, second has first 2 bosses etc.). The only problem is that i wanted the blue team to spawn at the red base, but for some reason that just DOESNT work... (i tried moving em in swordedit but it just says waiting for space to clear when you try to spawn). so i would suggest that you and your teammates all join the red team.

filefront:
http://files.filefront.com/bloodgulchV1 ... einfo.html

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pics

http://img131.imageshack.us/img131/2295/picture6p.png

http://img131.imageshack.us/img131/3427/picture2e.png

have fun tryin to beat im ;-)
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Lanx is not logged in (NLI)

Re: Multiplayer Co-op Mod V1

Post by Lanx is not logged in (NLI) » Tue Mar 03, 2009 8:31 pm

okkk so i was gonna play the map but when i got to map selection this happen
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whhyyy :(

Hostbot
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Re: Multiplayer Co-op Mod V1

Post by Hostbot » Tue Mar 03, 2009 8:38 pm

Has to be named bloodgulch.map to work.
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Lanx
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Re: Multiplayer Co-op Mod V1

Post by Lanx » Tue Mar 03, 2009 8:46 pm

i always rename mods to bloodgulch.map. >.>
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Sparky
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Re: Multiplayer Co-op Mod V1

Post by Sparky » Tue Mar 03, 2009 9:01 pm

Try demo hacking it to make sure it's the demo version.

Demo Hack
Either you are groping for answers, or you are asking God and listening to Jesus.

Rofldonutburger
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Re: Multiplayer Co-op Mod V1

Post by Rofldonutburger » Tue Mar 03, 2009 9:02 pm

It's Halo Full version.
Dead. derp

Fonzeh
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Re: Multiplayer Co-op Mod V1

Post by Fonzeh » Wed Mar 04, 2009 5:13 am

Crashes on my PPC, Fail detected.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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(KHC) Shadow
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Re: Multiplayer Co-op Mod V1

Post by (KHC) Shadow » Wed Mar 04, 2009 6:23 am

LOL forgot to tell you. Its for full ;-).
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Zanghfei
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Re: Multiplayer Co-op Mod V1

Post by Zanghfei » Wed Mar 04, 2009 7:26 am

Lol i don't understand on u map ( LOL )
i do suicide =D

Fonzeh
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Re: Multiplayer Co-op Mod V1

Post by Fonzeh » Wed Mar 04, 2009 8:03 am

(KHC) Shadow wrote:LOL forgot to tell you. Its for full ;-).

Dumbass...

Then why is it posted in the HALO DEMO SECTION!?
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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(KHC) Shadow
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Re: Multiplayer Co-op Mod V1

Post by (KHC) Shadow » Wed Mar 04, 2009 6:09 pm

because no one reads the halo full section ¬_¬ … and im prolly gonna make a demo version... unless i could convert it?
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Rofldonutburger
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Re: Multiplayer Co-op Mod V1

Post by Rofldonutburger » Wed Mar 04, 2009 7:49 pm

I'll convert it and see if it will work.

Edit: It's protected >_> and it won't work.
Dead. derp

seabeast
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Re: Multiplayer Co-op Mod V1

Post by seabeast » Wed Mar 04, 2009 8:00 pm

Lol. The pink elite has overdrive reflexes and uber plasma nade throwing skills. And the nades spawn hunters. ¬_¬

@belowpost: I shot a rocket at it from red base and it moved as soon as I shot. I threw a nade at it from 2 feet away and it dodged. Nub.
Last edited by seabeast on Wed Mar 04, 2009 9:52 pm, edited 1 time in total.

(KHC) Shadow
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Re: Multiplayer Co-op Mod V1

Post by (KHC) Shadow » Wed Mar 04, 2009 8:49 pm

lol uberdrive reflexives??? cheater >_> lul
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Rofldonutburger
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Re: Multiplayer Co-op Mod V1

Post by Rofldonutburger » Thu Mar 05, 2009 12:56 am

Agree. The AIs are overpowered, especially the pink elites >_>
Dead. derp

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