Halo Revival Mod

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Pablo R us
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Halo Revival Mod

Post by Pablo R us » Fri Jul 03, 2009 1:30 am

http://www.halomods.com/forums/viewtopi ... 41&t=81995

This mod will hopefully be awesome if i could get some help. I would need some skinners and modelers. And maybe some other people to do stuff like... scripting or whatever, i dont even know what to do with scripting in halo.... Anyway i would probably need LOTS of help with this one.

Kiyoshi
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Re: Halo Revival Mod

Post by Kiyoshi » Fri Jul 03, 2009 5:43 am

Nothing will Revive Halo. FTW didn't and nothing else will. Although I am currently making a project if you haven't noticed lol.
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Dirk Gently
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Re: Halo Revival Mod

Post by Dirk Gently » Sat Jul 04, 2009 6:46 am

Kiyoshi Nobuyuki wrote:Nothing will Revive Halo. FTW didn't and nothing else will. Although I am currently making a project if you haven't noticed lol.
FTW was not about trying to revive halo. The sooner you understand what it is the better you will be off. Also Halomods is dead.

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Re: Halo Revival Mod

Post by Kiyoshi » Sat Jul 04, 2009 6:47 am

I'm just saying, it is the best in it's class and it barely obtained a glance. I wasn't saying it was to try and revive it sorry If I mis-worded myself
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Re: Halo Revival Mod

Post by Dirk Gently » Sat Jul 04, 2009 7:06 am

Kiyoshi Nobuyuki wrote:I'm just saying, it is the best in it's class and it barely obtained a glance. I wasn't saying it was to try and revive it sorry If I mis-worded myself
Wrong, it is what everyone thinks is the best because they don't want to put the effort in to make one better. Don't set yourself a bar or line. And what do you mean it barely obtained a glance? It was on the front page of bungie.org.

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Re: Halo Revival Mod

Post by Kiyoshi » Sat Jul 04, 2009 7:25 am

True, it did get featured on bungie, but i know alot of people who are modders from different communities and love halo. they have never heard of it. I plan on changing that, to show people there can be more mods like FTW, if they are willing to do it. It takes work and the urge to do something new, create new things, changes things at the simple command, discover things that most modders lack. that true modders like Pepsi and his team, along with others like EchoRanger have. Making games is a dream of mine, and modding is, to me, getting closer and learning it all. For now, I love mac modding because to be able to take something, change it and show a new scope of level for it is a good feeling, I use CE for content creation, bring my stuff to life so to speak. then combining both is something that is the most interesting to me. which is exactly what HRMT stands for. the combination of two totally different abilities into one, create and make it evolve.
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Pablo R us
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Re: Halo Revival Mod

Post by Pablo R us » Sat Jul 04, 2009 4:10 pm

Ok, Well does anyone want to join up for this mod or what? I'm hoping if i can get a awesome team together, we could hopefully make this mod as good as FTW. I know its a high target, but no one will get anywhere if we don't have goals, right?

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Re: Halo Revival Mod

Post by Smythe » Sat Jul 04, 2009 11:07 pm

personally i didn't like the actual FTW maps the bitmaps were awesome but the rest was just dependency swaps.
I'll join because i have nothing better to do. and i have been modding the full more recently.
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Al Capwn
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Re: Halo Revival Mod

Post by Al Capwn » Sun Jul 05, 2009 3:05 am

I'd join, but I've got a lot of stuff on my plate right now.
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Re: Halo Revival Mod

Post by Dirk Gently » Sun Jul 05, 2009 5:19 am

olly12345 wrote:personally i didn't like the actual FTW maps the bitmaps were awesome but the rest was just dependency swaps.
I'll join because i have nothing better to do. and i have been modding the full more recently.
what are you talking about? Actually, forget I even asked. I should not have to explain what actually was involved in FTW to say it was a hell of a lot more than dependancy swaps.

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Re: Halo Revival Mod

Post by Smythe » Mon Jul 06, 2009 2:12 am

Yeah I know it was hard to make but the only completly new thing was the retard marines that blew up. They made me lol.
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Pablo R us
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Re: Halo Revival Mod

Post by Pablo R us » Mon Jul 13, 2009 11:37 pm

Ok, i had a small story but everyone said it sucked so i threw that one away. So i thought of a GTA style map, which is going to be just a big city, but split up. One might be a countryside with hills and rivers and stuff, others might be a city or a snowy mountain.

A little story.

Your a civilian in the before-halo1-era just driving around town. You go into a shop and BLAM! and place explodes! When you wake up a few days later, the city is all destroyed and exploded with dead people everywhere. you have to find your family.

So, what do you think? i am probably going to need lots of CE work soo.....
Some modelers and scrippters and skinners who are good at what they do, can they please join up? it would make this a lot better.

I have a model for a home made shotgun. not very good but i might be able to fix it up for this mod, i have a revolver on the way too.

So, any like the idea?

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Re: Halo Revival Mod

Post by Smythe » Tue Jul 14, 2009 9:18 pm

You need CE for this... and it won't be compatible with PC or MAC halo
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Pablo R us
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Re: Halo Revival Mod

Post by Pablo R us » Wed Jul 15, 2009 1:14 am

http://www.rework3d.com/forums/viewtopi ... 18#p860218

The story and setting has changed. i think. So yeah. why wont it be able to be for PC or Mac?
I need it for mac! i'm using a mac! stupid macs.....

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Re: Halo Revival Mod

Post by Smythe » Wed Jul 15, 2009 1:36 am

BLASPHEMY!!!!
Mac and CE single player maps aren't compatible together. if you got a winblows computer you can do it.
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