CE Maps to Convert

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x1MCMAXx
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CE Maps to Convert

Post by x1MCMAXx » Mon Nov 26, 2007 9:04 am

Post links to cool CE maps that we should convert.
Last edited by x1MCMAXx on Mon Nov 26, 2007 2:14 pm, edited 1 time in total.
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Post by TaxiService » Mon Nov 26, 2007 10:55 am

*whacks head on keyboard*

NO NO NOOOAAAHHHHH


DONT POST CONVERTED MAPS!!!!!

POST LINKS TO MAPS TO CONVERT!!!!!
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Post by x1MCMAXx » Mon Nov 26, 2007 2:14 pm

Oh... good idea Taxi.
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Post by TaxiService » Mon Nov 26, 2007 2:36 pm

sorry man, that is because we would need permission etcetera.

but... if we download the maps, and convert them in our computers without sending them on web, we will not need for permissions! XD


then we can play on servers etcetera.



anyway, here's first map i suggest: Extintion

and i suggest all of you to convert it as bloodgulch. :P



here is another proposal: when we link a CE map, we should say even in what map convert it.

so, if i say HugeAss, i say Infinity too,
so all people will convert hugeass to infinity, allowing everyone who converted it to infinity to join. >_> <_<

i hope someone got what i mean. see yous!
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Altimit01
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Post by Altimit01 » Mon Nov 26, 2007 2:43 pm

Expanding on that idea, people could post with map pack setups. They pick a selection of maps and post them as a list with what to convert them to along with a pack name. It'd help especially if someone were intel only and some playable for all (mixing intel only maps with all playable maps makes the pack in general intel only).

Ex:
Map Pack: <Clever name>
Intel Only: <yes or no>
<ce map> -> <map it replaces>
<ce map> -> <map it replaces>

Makes it easy to set up play sessions. Especially if some map packs become standard.
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Post by x1MCMAXx » Mon Nov 26, 2007 3:16 pm

I have been testing with some SP CE map conversions, and have been having no luck... All of my maps that I have tried to convert have been converted to a10. Any help Altimit?
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Post by Altimit01 » Mon Nov 26, 2007 3:22 pm

Which is the problem? Is it only converting to a10, or are the maps just not working? From what I've seen, PPC can't handle most of the SP map conversions. Solo Dangercanyon M and Biohalo are both know to work on intel. Sometimes it might just be the map.
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Post by x1MCMAXx » Mon Nov 26, 2007 3:57 pm

Well, I've only been converting to a10. But w/e.

Hey Taxi, Wanna play on extinction?
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Post by >Shadow< » Mon Nov 26, 2007 4:08 pm

Is Extinction Intel only? :shock:
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Post by x1MCMAXx » Mon Nov 26, 2007 4:11 pm

I have no idea because I tried to convert it to bloodgulch for my halo full and IT KEEPS CRASHING!!!!

Can someone make sure that I am converting right?

I have an intel... :P
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Post by GEE-TAR-MAN » Mon Nov 26, 2007 5:38 pm

Hey, I've had same problem, but i've fixed that.

1. If u add extension of .map before it says conversion is done, it will not work (or at least for me)

2. Try putting the maps folder u r using clean maps from on desktop, it works for me.

Btw, TLS Stronghold is a good map for small team battles
i suggest to convert it under danger canyon, cuz thats what i did. :D

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Post by x1MCMAXx » Mon Nov 26, 2007 6:17 pm

GEE-TAR-MAN wrote: 1. If u add extension of .map before it says conversion is done, it will not work (or at least for me)
Thanks, I have been adding the .map before the conversion is done.
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Post by GEE-TAR-MAN » Mon Nov 26, 2007 6:23 pm

x1MCMAXx wrote:
GEE-TAR-MAN wrote: 1. If u add extension of .map before it says conversion is done, it will not work (or at least for me)
Thanks, I have been adding the .map before the conversion is done.

No problem, it took me forever to figure that out! :oops:

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Post by x1MCMAXx » Mon Nov 26, 2007 7:00 pm

Well, now ALL of the gun models are a little screwed up when I pick them up. The models have like a string attached to them of where I picked them up.
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Post by GEE-TAR-MAN » Mon Nov 26, 2007 7:28 pm

Try to fix model in wings.
might work. :?

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