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SCNR SWAP

Posted: Mon Aug 31, 2009 11:08 pm
by Altimit01
I got a request a little while ago for a specific feature. It's something that would have been a bit too much trouble to implement as a feature in Eschaton and would have done some weird stuff to the release schedule (not enough new stuff or fixes to really warrant an update). So instead I took the core code, wrapped it in a smaller GUI, tweaked some minor details and tacked on a few extra pieces. It doesn't have much testing or the usual coat of polish. But it works. As far as I know anyways. Feedback and information on crashes is always helpful. Anyways: SCNR SWAP.

Image

It does exactly what it sounds like it does. It takes the scnr file from one map and replaces it as the scnr file in your target map. The original intent is to take something like a CE created scnr file for the same map that has the scripts and spawns you want and stick that in your map. It probably can do some other things but that's the gist of it. There are some different options that are pretty self explanatory.

Download

Re: SCNR SWAP

Posted: Mon Aug 31, 2009 11:47 pm
by Rofldonutburger
Thanks Alt! :D

Re: SCNR SWAP

Posted: Tue Sep 01, 2009 2:54 am
by Kiyoshi
Rofldonutburger wrote:Thanks Alt! :D
~Wormwood

Re: SCNR SWAP

Posted: Tue Sep 01, 2009 9:17 pm
by Smythe
WIll try this now...
One more great thing whooo!

Re: SCNR SWAP

Posted: Tue Sep 08, 2009 7:04 pm
by Sparky
If possible, please add to the tools page.

Re: SCNR SWAP

Posted: Wed Sep 09, 2009 4:28 pm
by Spartan-006
Nice! ANOTHER great addition to the modding arsenal! :wink:
And to make it work, do I HAVE to DL the exe file?

Re: SCNR SWAP

Posted: Wed Sep 09, 2009 4:42 pm
by Altimit01
Download the non-exe version for mac, the exe version for windows.

Re: SCNR SWAP

Posted: Wed Sep 09, 2009 5:42 pm
by Spartan-006
Ohhhh, okay.