[Mod]EliteWinder 3.0-Sidewinder AI
Moderator: Halo Moderators
Re: [Mod]EliteWinder 3.0-Sidewinder AI
it's probly someone who does'nt like AI mods.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Mind if i convert this to demo and release? Or you release a demo version?
i already have a pearled version of it, so i can upload and post in HDemo section if you want.
i already have a pearled version of it, so i can upload and post in HDemo section if you want.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Sure, just as long as you credit me I'll be interested to see how the demo crowd receives it.Amy wrote:Mind if i convert this to demo and release?
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Re: [Mod]EliteWinder 3.0-Sidewinder AI
Hows about adding more AI's? I looked around for 45 minutes and only came across 2 groups of 2. Or maybe 1 group of 2, and one of 1. IDK, but I came across less than 5 AI's. Everything else is nice though, maybe you should put a few barricades in front of the AI's, and make the RL less powerful.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Maybe I should have made this clearer, but since all AI spawn in (flipped) vehicles, to get them all, you have to make a gametype that spawns all vehicles. Unless there's a better way, that is... I can't think of one right now.Spartan-006 wrote:IDK, but I came across less than 5 AI's.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Yeah, the AI amount seemed fine to me : D
and okay, of course i will credit.
and okay, of course i will credit.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
there is a way to respawn AI, and it's only been released in 2 mods.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Cool; could you link me to one of them? Does it involve itmc's spawning flipped vehicles? I tried that once, but I forget the outcome.AJ Ninami wrote:there is a way to respawn AI, and it's only been released in 2 mods.
EDIT: Oh yeah... that's what happens. Active-camo ghosts that sound like they're always running and keep shooting after you get out, freezing the game.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
i made one of the maps, but it's protected and i don't have the origanal.
and yes it was itmc, but they were undrivable and the phyics were fixed so they fell over. they were invisable too.
and yes it was itmc, but they were undrivable and the phyics were fixed so they fell over. they were invisable too.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [Mod]EliteWinder 3.0-Sidewinder AI
Did you make the models, if you did, then that is AWESOME!
You should try modding demo, they have a bigger community, you could even join a team *CoughmineCaugh*
You should try modding demo, they have a bigger community, you could even join a team *CoughmineCaugh*
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
The shotgun model (a collection of scaled spheres) was mine; the chaingun was the warthog's chaingun pulled off and sized to the flamethrower so it would work with the animations.Amy wrote:Did you make the models, if you did, then that is AWESOME!
You should try modding demo, they have a bigger community, you could even join a team *CoughmineCaugh*
I'll think about it; might be interesting.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
What about the sniper model?EnigMoiD wrote: The shotgun model (a collection of scaled spheres) was mine; the chaingun was the warthog's chaingun pulled off and sized to the flamethrower so it would work with the animations.
I'll think about it; might be interesting.
oh and i wanted to try to do the chaingun thing but i could never get blender/wings3D to work.
and if you want to join my team, your definitely in : P
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
For that, I just slapped a needler shader on the gravity rifle that's hidden in every map.Amy wrote: What about the sniper model?
I'll think about joining the team, though I don't know what it would involve.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
We could really use someone who is interested in actually modding and helping out the team, visit our sub-forum under Halo Demo.
( sorry for advertising on your thread)
Anyways, You should do the same thing you did with the chaingun for the rocket warthog thing, wait.. that'd be the same as a rocket launcher.
You could also like put the model on the turret, so you have a human turret.
( sorry for advertising on your thread)
Anyways, You should do the same thing you did with the chaingun for the rocket warthog thing, wait.. that'd be the same as a rocket launcher.
You could also like put the model on the turret, so you have a human turret.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [Mod]EliteWinder 3.0-Sidewinder AI
What shader does the chaingun use? may i use it for a mod of B30? i need one and the AR just won't do.
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