[Mod]EliteWinder 3.0-Sidewinder AI

Everything about Halo and its mods.

Moderator: Halo Moderators

Rate it!

Awesome!
2
25%
Good
5
63%
Okay
0
No votes
Meh
0
No votes
Bad
0
No votes
Awful!
1
13%
 
Total votes: 8

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

[Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Wed Nov 18, 2009 5:43 pm

This is a mod I started work on maybe 3 years ago; this version was just recently released at some older, dead mac modding sites. Here's the topic, pasted from Rework3d forums (also posted on ModNexus).

EDIT: By started work I mean that I released the first version about 3 years ago and have been adding to it little by little since then.

Weapons: Spawn with pistol; can be carried with 2 additional weapons.
Pistol: 5x scope, more accurate
Assault Rifle: More accurate, longer range, more damage
Rocket Launcher: Fires 8 mini-rockets that home in on a target; best used outside
Covenant Sniper: Used by Elites; fires quietly
Plasma Pistol, Flamethrower, Needler: Retired
Shade Turret: Fires short, super powerful laser-like bursts
Chaingun: Much like the Warthog's; does not allow melee or grenade throws while in use
Image
Covenant Shotgun: Overheated by 4 rapid bursts or a single overcharge; more accurate and weaker than default shotgun; overcharge fires the pellets of 4 regular shots
Image

AI:
Close Quarters
Image
SpecOps
Image
Ballistics
Image
Rifleman
Image

AI has been tweaked for all elites so that they act differently from each other in a way complimenting their weapon. These four classes aren't the only one I've mentioned... You'd better find the fifth one before it finds you!

For best results, make a gametype with all vehicles turned on, as AI spawn in vehicles (flipped in SparkEdit). You may also want to increase the Player's health and damage resistance a bit; I almost recommend it.

Download: MediaFire
FileFront
The download includes an optional PPF for bitmaps and the map, which replaces SideWinder.
Last edited by EnigMoiD on Fri Nov 20, 2009 1:44 pm, edited 2 times in total.

Nikolai Belinski
Operative
Posts: 248
Joined: Fri Jan 11, 2008 7:06 am
Location: fighting off a horde of nazi zombies in Der Reise
Contact:

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Nikolai Belinski » Wed Nov 18, 2009 5:48 pm

Very good! :D

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by kiddten » Wed Nov 18, 2009 6:02 pm

First off, welcome to MGM!

now for some constructive criticism
1. bitmaps: the custom bitmaps need to be redone. at the moment it looks like you've just done a solid color.
2. covi rifle: well, you can see inside it. nuff said
3. the general idea of AI in multiplayer: been done. alot.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Wed Nov 18, 2009 6:59 pm

AJ Ninami wrote:First off, welcome to MGM!

now for some constructive criticism
1. bitmaps: the custom bitmaps need to be redone. at the moment it looks like you've just done a solid color.
2. covi rifle: well, you can see inside it. nuff said
3. the general idea of AI in multiplayer: been done. alot.
1. Solid color... are you referring to the covenant shotgun? For that I basically just took a needler shader. I don't know how to make UV maps for models that will import into Halo; the model itself was pretty impromptu anyway. The bitmaps also change the plasma contrails and give the Elite armor black highlights like Halo 2.
2. Covi rifle was just the gravity rifle, which I didn't bother making an FP model for, since I didn't think it would work... I might, but I'm not sure if I want to put that kind of time into a 3-year-old mod.
3. Yes, but there's plenty of other stuff stuck in that map. PMI'd drivable pelicans, C Dropships (yes, drivable!), and wraiths... also jackals and marine AI, but I just couldn't find a place for them once SparkEdit sorta crapped out. And for a concept that's been done so many times, I thought I did it pretty well :P

Thanks for the constructive criticism! This forum is way more active that any of the others; it's great!

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by kiddten » Wed Nov 18, 2009 7:03 pm

There is a much better version of sparkedit, called Swordedit. there will be a link somewhere on this forums, so use the search bar. also, do you have halo demo? if you don't, you should get it and mod that as there is way more people modding that.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Sugarlumps
Ranger
Posts: 1545
Joined: Mon Aug 03, 2009 10:42 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Sugarlumps » Wed Nov 18, 2009 9:01 pm

I feel like saying something like:

New upload link to filefront so I can comment please. Mediafire is banned in China (no questions).
Image
Click!

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Smythe » Wed Nov 18, 2009 11:35 pm

Hmmm so did you make this from scratch? because i remember playing a mod like this a while ago...
Yes i do remember it! did you give credit or did you make the original?
Image

Monoman
Site Admin
Site Admin
Posts: 2662
Joined: Sat Aug 16, 2003 11:26 pm
Location: Planet Bob
Contact:

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Monoman » Thu Nov 19, 2009 2:59 am

Based on what he said at the top, you would of played an earlier version of this mod he made.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

MGM Discord | MGM Chat
MGM Sig

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Thu Nov 19, 2009 9:12 am

Monoman wrote:Based on what he said at the top, you would of played an earlier version of this mod he made.
Haha, yeah, I wouldn't be surprised if he had played an earlier version... This mod began as a drivable pelican+laser turret mod for Sidewinder, but that was in late 2006, I think. All the older incarnations of the mod are somewhere on HaloMods, now ModNexus. Beyond that, I can't think of any Sidewinder or particular AI mod that inspired this, but I'd be interested if you found something that I hadn't made.

And it's uploaded to FileFront HERE; I'll update my first post.

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by kiddten » Thu Nov 19, 2009 10:32 am

hey enigmoid, you've made three posts but it only says you've done two :/
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Thu Nov 19, 2009 12:14 pm

AJ Ninami wrote:hey enigmoid, you've made three posts but it only says you've done two :/
Do topics count? If they do, it's probably because the site was glitching when I made my last reply; I made a double post and had to delete it.

Sugarlumps
Ranger
Posts: 1545
Joined: Mon Aug 03, 2009 10:42 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Sugarlumps » Thu Nov 19, 2009 5:15 pm

Downloading now...thanks for the link :D

Wait, is there CE in it? Or just a little? Or none at all?

Cause you worked on this for 3 years...thats...long



Okay, so uhh Comments:

1. Elites are good, they can track you down and hunt you
2. Pistol with sniper zoom is also good
3. Prefer you spawn in spots where elites can't find you...like a weaponary or something, cause one time, i just spawned, 2 seconds later, i got sniped O:
4. Chaingun needs more ammo
Image
Click!

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Fri Nov 20, 2009 3:50 am

No CE :D

And it's not like I was working on it constantly for 3 years. 3 years on a Halo mod means a couple of weeks of productive work every 6 months or so... I'd post a version, put it down, come back, see it was still liked, then add some more.

Glad you like it! And new spawns are a good idea; might look into it.

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by Amy » Sat Nov 21, 2009 6:03 am

Stay on MGM and mod moree! We finally get a good modder to join!
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

EnigMoiD
Newbie
Posts: 14
Joined: Wed Nov 18, 2009 5:36 pm

Re: [Mod]EliteWinder 3.0-Sidewinder AI

Post by EnigMoiD » Sat Nov 21, 2009 3:40 pm

I'm honored! 8)

With an active community I'll probably be more likely to mod and make some more cool stuff. Thanks!

And would the person who voted Awful in the poll mind telling me why? :P

Post Reply

Who is online

Users browsing this forum: No registered users and 30 guests