Halo: Combat Evolved Windows on Mac?

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Vegerot
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Halo: Combat Evolved Windows on Mac?

Post by Vegerot » Sun Jan 03, 2010 3:49 pm

Problem #1: I FINALY found my Halo: Combat Evolved CD for mac! I know that there are programs that you can get CD key from, but how do I install it?!?!?!?! I don't feel like paying money for Mac© Version, and this comes up when I run setup.exe in CrossOver Games using Steam From CD

Problem #2: Ok now when I put in key it says cannot load pidgen.dll!
(The command "/Volumes/HALO/Setup.Exe" returned 5.

StdOut:

StdErr:wine: Unhandled page fault on write access to 0x00000000 at address 0x45afe6 (thread 0018), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x0045afe6).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:0045afe6 ESP:0033ff4c EBP:0033ffe8 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:7b86059d ECX:0033ff50 EDX:00000000
ESI:7ffdf000 EDI:0045afe6
Stack dump:
0x0033ff4c: 7b860694 7ffdf000 00000000 00000000
0x0033ff5c: 00000000 00000000 00000000 00000000
0x0033ff6c: 00000000 ffffffff 7b85dea6 7b82e761
0x0033ff7c: 0000037f 00000000 00001fa0 7b86059d
0x0033ff8c: 00000000 00000000 7ffdf000 bfffddd4
0x0033ff9c: 0033ffe8 0033ff50 0000001f 00000216
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0045afe6 EntryPoint() in setup (0x0033ffe8)
0x0045afe6 EntryPoint in setup: addb %al,0x0(%eax)
Modules:
Module Address Debug info Name (16 modules)
ELF 0- 4000 Deferred <wine-loader>
PE 400000- 49b000 Export setup
PE 40000000-4013c000 Deferred libwine.1.dylib
ELF 7b800000-7b94b000 Deferred kernel32<elf>
\-PE 7b810000-7b93a000 \ kernel32
ELF 7bc00000-7bca9000 Deferred ntdll<elf>
\-PE 7bc10000-7bc8b000 \ ntdll
PE 904e8000-906cc000 Deferred libicucore.a.dylib
PE 904e8000-906cc000 Deferred libicucore.a.dylib
PE 9066b000-9067e000 Deferred libz.1.dylib
PE 924f5000-92548000 Deferred libauto.dylib
PE 92d08000-92d18000 Deferred libkxld.dylib
PE 976dd000-97901000 Deferred libsystem.b.dylib
PE 97a71000-97b32000 Deferred libobjc.a.dylib
PE 97ddf000-97e58000 Deferred iokit
PE 9908b000-992fa000 Deferred corefoundation
Threads:
process tid prio (all id:s are in hex)
00000008). If you want more info just ask!!!!!!!!!!!!!!!!
OK I got it!!!!! I just did" install unsupported software"!!(But dint close this topic yet i haven't installed it yet so there might be more problems)!!!!!!!
Last edited by Vegerot on Sun Jan 03, 2010 4:36 pm, edited 2 times in total.
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Dirk

Re: Halo: CE windows on mac?

Post by Dirk » Sun Jan 03, 2010 4:12 pm

FOR THE LAST FUCKING TIME YOU MORON! IT DOES NOT WORK! IT WILL NOT WORK UNTIL CODEWEAVERS FIGURES OUT WHAT IS WRONG! SO FAR THEY HAVE NO IDEA WHAT IS WRONG! PLEASE FOR FUCKS SAKE DO NOT MAKE ANOTHER GODAMN POST ABOUT THIS!

Jesus fucking christ, how hard it is to accept the fucking simple fact that "Halo PC/CE DOES NOT WORK in Crossover/Crossover Games"

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Re: Halo: Combat Evolved Windows on Mac?

Post by seabeast » Sun Jan 03, 2010 9:31 pm


Dirk Gently
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Re: Halo: Combat Evolved Windows on Mac?

Post by Dirk Gently » Sun Jan 03, 2010 9:39 pm

Beast O' Teh Sea wrote:It does not?
Yes, you know. You would think the "Known Not To Work" on 8.0 and higher tag might have clued you in. Also the fact that I have an open ticket with a Codeweavers developer on the fact it works with Linux but not OS X. You know... I think that just might say that it does not work....

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Re: Halo: Combat Evolved Windows on Mac?

Post by seabeast » Sun Jan 03, 2010 9:41 pm

Dirk Gently wrote:Yes, you know. You would think the "Known Not To Work" on 8.0 and higher tag might have clued you in. Also the fact that I have an open ticket with a Codeweavers developer on the fact it works with Linux but not OS X. You know... I think that just might say that it does not work....
It works on 7.

Dirk

Re: Halo: Combat Evolved Windows on Mac?

Post by Dirk » Mon Jan 04, 2010 5:53 am

If people were using version 7 then why would we have posts about it not working?

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Re: Halo: Combat Evolved Windows on Mac?

Post by seabeast » Mon Jan 04, 2010 7:18 am

Because they've screwed Crossover up.

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Re: Halo: Combat Evolved Windows on Mac?

Post by Zanghfei » Mon Jan 04, 2010 2:47 pm

Dirk Gently wrote:
Beast O' Teh Sea wrote:It does not?
Yes, you know. You would think the "Known Not To Work" on 8.0 and higher tag might have clued you in. Also the fact that I have an open ticket with a Codeweavers developer on the fact it works with Linux but not OS X. You know... I think that just might say that it does not work....
But why mine work on 8?

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Re: Halo: Combat Evolved Windows on Mac?

Post by Dirk Gently » Mon Jan 04, 2010 10:39 pm

because you are not using 8.

Modfoxguest

Re: Halo: Combat Evolved Windows on Mac?

Post by Modfoxguest » Fri Jan 08, 2010 7:34 pm

Yeah I know, lazy no log in stfu.

Everyone shut up, I'll release a blank version of what I used, you figure out the rest.

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Re: Halo: Combat Evolved Windows on Mac?

Post by Spartan-006 » Tue Mar 23, 2010 1:21 pm

BUMP. Search for the application Q. What it'll do is put up a little window on your mac, and what is the window, exactly...a PC! (windows) Now you can have the best of both worlds!
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Re: Halo: Combat Evolved Windows on Mac?

Post by seabeast » Tue Mar 23, 2010 2:46 pm

Except we're trying not to have to install Windblows on Macs.

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