[MOD] Random Starting Weapons Ultra
Moderator: Halo Moderators
[MOD] Random Starting Weapons Ultra
Yay, my first halo full mod (well, published, anyway)!
Random Starting Weapons Ultra is like RSW 3 but.. well, ULTRATIZED.
http://www.halodemomods.com/wiki/Full_M ... pons_Ultra
I thought I'd take the liberty of breaking-in the full database with one of the first full mods that is actually hosted at HDM and placed on that page.
RSWU was a request to create RSW for full, so I redid the whole map and made it more awesome. I added random spawn locations all over the map, but still team-sided so that they work properly. You'll find yourself on cliffs and in caves all over the place, with vehicles to boot! Snipe players with a ghost from way up on top of a cliff, or dive right into the close-quarters combat inspired by Proximity.
CSS: Yes
Supported Gametypes: All (but race won't have any vehicles)
Random Starting Weapons Ultra is like RSW 3 but.. well, ULTRATIZED.
http://www.halodemomods.com/wiki/Full_M ... pons_Ultra
I thought I'd take the liberty of breaking-in the full database with one of the first full mods that is actually hosted at HDM and placed on that page.
RSWU was a request to create RSW for full, so I redid the whole map and made it more awesome. I added random spawn locations all over the map, but still team-sided so that they work properly. You'll find yourself on cliffs and in caves all over the place, with vehicles to boot! Snipe players with a ghost from way up on top of a cliff, or dive right into the close-quarters combat inspired by Proximity.
CSS: Yes
Supported Gametypes: All (but race won't have any vehicles)
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Random Starting Weapons Ultra
How do you start with random weapons? Can you null out the itmc starting weapon tags with eschaton and it'll give random weapons out????
"Blood makes the grass grow. Kill! Kill! Kill!"
-Bozzy
-Bozzy
Re: [MOD] Random Starting Weapons Ultra
No.. it will give you no weapon.Bozzy wrote:How do you start with random weapons? Can you null out the itmc starting weapon tags with eschaton and it'll give random weapons out????
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: [MOD] Random Starting Weapons Ultra
you have CE incy right?
find Z_myitemcollection(something like that you will know when you see) 2 3 4 or 5 and fill it with weapons.
find Z_myitemcollection(something like that you will know when you see) 2 3 4 or 5 and fill it with weapons.
Re: [MOD] Random Starting Weapons Ultra
Or dont use CE and use the itmc for Over SHield/ active camo.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: [MOD] Random Starting Weapons Ultra
thats only two -_-
Re: [MOD] Random Starting Weapons Ultra
Make multiple of them >_>Teh PoA wrote:thats only two -_-
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: [MOD] Random Starting Weapons Ultra
...
i like the multiple in one itmc because you can put like 20 in 1
whatever do it how you watn
i like the multiple in one itmc because you can put like 20 in 1
whatever do it how you watn
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