Equipment assigned to new weapons

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duffman2113
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Equipment assigned to new weapons

Post by duffman2113 » Wed Mar 09, 2011 10:44 pm

I successfully imported a ton of my modified weapons into the halo full campaign. The only problem is, I can't pickup ammo from regular weapons for my modified weapons even though the modded weapon originated from that normal weapon. Is there a way to assign equipment to weapons?
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kiddten
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Re: Equipment assigned to new weapons

Post by kiddten » Thu Mar 10, 2011 3:21 pm

even though the weapons are based on the same tag, they are still different weapons. they should however, be able to use the ammo packs you find around the level.
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Re: Equipment assigned to new weapons

Post by {DKW}drk » Thu Mar 10, 2011 4:42 pm

there should be a equip tag that comes with the weapons right
if not just import the weapons equipment.

duffman2113
Newbie
Posts: 13
Joined: Sun Apr 25, 2010 6:09 am
Location: Texas

Re: Equipment assigned to new weapons

Post by duffman2113 » Thu Mar 10, 2011 7:01 pm

{DKW}drk wrote:there should be a equip tag that comes with the weapons right
if not just import the weapons equipment.
i know, they are the same equipment tag, and i found out that the imported weapons i start with work for picking up ammo, but the imported weapons i put on the level don't work for picking up ammo, i think i'm just going to make all ammo recharge

ok, i found out that in the scenario editor, there is an option to edit how many rounds are left and total rounds, but it says "script name not defined" so i can't edit it. :(

EDIT: never mind, i went to the meta editor and found reflexes - weapons - weapons 01 - int16s - rounds left and rounds loaded.
I can edit the amount of ammo of any weapon on the map now.
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