[Mod][Revamp]The Homunculus

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Mgalekgolo
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[Mod][Revamp]The Homunculus

Post by Mgalekgolo » Sat Jul 30, 2011 9:11 pm

The homunculus

read me:

Code: Select all

_= The Homunculus=_
Mgalekgolo
finally V1.0

Welcome To the Read Me for The Homunculus. This is a pillar of autumn level modification for halo full.

Plot
It is the year 2782, you are part of a group of devout Covenant members trapped in cryogenic suspension during the Covenant-Human war. now, you awaken because of a signal coming from a halcyon-8 class ship. The signal went to the cryogenic suspension system and woke up the members of the Covenant and boarded the ship. You and your members came across other sanghelli and ungoyy mixed with humans. Outraged, you and your allies branded them heretics and slaughtered them, and enslaved the grunts. Warned of this turn of events, the navcomputer captain pinged all the cryosleep caskets to wake mode. You must fight and kill all the heretics before the captain destroys the ship. But under you is an object; an object thought to be destroyed…

Notes
The cutscenes will not make sense to my plot, and have no animations because of major errors.

You will need to press ESCAPE to skip the first cutscene because of a crash caused by a scnr swap(I messed it up before so I needed to replace with the original).

The ending lifepod cutscene will probably crash, I cannot tell why, but don't worry, when you restart halo and hit continue it will load the next level.

There is a crouching glitch until right after your supposed to crash so your collision height(not your camera height) will be the same as crouching. this will be entertaining when you jump up.

I believe this is the most balanced mod I have ever made, Me dying so much on legendary and all...


Changes
Characters:

Grunt-Marine

Spartan-My amazing Bipeds with HUD's Elite

Marines-Whiteish-Blue Elites

Crewmen-Grunts

Captain-Elite, different color

Blue Elite-Irish Elite

Red Elite-Amy Elite(If you've ever played halo with her you would understand)

Elites have shields showing until shields are dead(thank you intuition/sparky).

Elites shields take much longer to recharge.

Elite textures replaced with default.

Weapons:


Plasma pistol:

New secondary trigger function

2X zoom

Headshots enabled

20 power used for secondary trigger(5 shots on full battery)

More powerful secondary trigger

Different color HUD sections

Different color reticule.

Plasma rifle:

Fixed heat gauge, replaced with original.

Different color reticule

Different color HUD sections.

Plasma grenade:

With new technology, the energy is handled differently. they are much easier and cheaper and efficient to make.

New colors

New effects

You throw it differently.


Pistol:
NO LONGER IN A10

Assault Rifle:

Slightly stronger.

Textures:

Shitty texture I replaced steel with I replaced with brushed metal. looks very nice. 

Elites textures are now default again.

Others

Shaders:

Shield colors are changed.

A few plasma and explosion edits.


Special thanks:
Taxiservice: Quickly telling me through minecraft how to change the color of the elites.

Sparky: For confirming my theory on how to make shields always show, which I tweaked a bit. And for halodemo.net, a place for my mods.

Amy: For being purple on halo demo.

Macgamingmods.com: for providing me with a home for modding.
This is a revamp of my shitty mod I made before.
Image

Image

Image

And many other changes.
Last edited by Mgalekgolo on Sun Nov 27, 2011 2:54 pm, edited 2 times in total.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Amy
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Re: [Mod][Revamp]The Homunculus

Post by Amy » Sat Jul 30, 2011 9:16 pm

Nice job! Ill try to download and play through soon.
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Mgalekgolo
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Posts: 2589
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Re: [Mod][Revamp]The Homunculus

Post by Mgalekgolo » Sat Jul 30, 2011 9:55 pm

Amy wrote:Nice job! Ill try to download and play through soon.
Thanks. Tell me if I should make it harder. It seemed a bit easy on heroic. It had its moments though.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Amy
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Posts: 3628
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Location: Mota-Lev's house.
Contact:

Re: [Mod][Revamp]The Homunculus

Post by Amy » Sat Jul 30, 2011 9:57 pm

Haha will do!

PS: Make that avatar not moving, and it would be pretty epic ;)
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [Mod][Revamp]The Homunculus

Post by Mgalekgolo » Sat Jul 30, 2011 10:18 pm

It looked better slower, and bigger. i'll fix it later.

edit: changed.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Amy
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Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: [Mod][Revamp]The Homunculus

Post by Amy » Sat Jul 30, 2011 10:24 pm

hahahha. Alright I'll give this a whiz in the morning, I don't think i would give good critique at this time u___u.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [Mod][Revamp]The Homunculus

Post by Mgalekgolo » Sat Jul 30, 2011 10:28 pm

Amy wrote:hahahha. Alright I'll give this a whiz in the morning, I don't think i would give good critique at this time u___u.
Lol ok. lets hope its not shit.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Mgalekgolo
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Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: [Mod][Revamp]The Homunculus

Post by Mgalekgolo » Wed Aug 03, 2011 8:12 am

Double post. I fixed the link. sorry.
Yarok wrote:There may be a giant dildo protruding from your forehead.
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