[Release]Flood Island

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Mgalekgolo
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[Release]Flood Island

Post by Mgalekgolo » Sun Sep 11, 2011 11:20 pm

Yeah yeah I finished work on this today. The damn mod features encounter modding, all around scnr modding, vehicle modding, weapon, biped, actv, actr, coll, proj ect. I had so many features I had to remove because of bugs, as in energy shields for marines, more marines, and energy sword wielding marines. But yeah, I spent a month or so perfecting this mod, I hope you all enjoy it, I made it with care. Also I realize I am releasing basically the same day as depot, pure coincidence, I was working on this before I even heard it was released. Play it on heroic or legendary, there is a huge gap between normal and heroic. Matg editing.

link: http://www.halodemomods.com/wiki/File:F ... _fixes.zip
NEW LINK[fog and uber(not overpowered, just very hard to kill) hunters]http://halodemo.net/mediawiki/images/2/ ... xes_v2.zip

Boy, its crowded...
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socializing
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There are actually 3...
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And...
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Notes:
This will work for my halo demo UB.
I made this by myself, thats just what I do.
Size is because I internalized all the bitmaps and sounds.
Last edited by Mgalekgolo on Mon Sep 12, 2011 9:30 pm, edited 2 times in total.
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Vegerot
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Re: [Release]Flood Island

Post by Vegerot » Mon Sep 12, 2011 4:31 am

Nice, I'll try it out when I get home.


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kiddten
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Re: [Release]Flood Island

Post by kiddten » Mon Sep 12, 2011 2:34 pm

Vegerot wrote: P.S. First!
...


Anyway, looks okay, but you might want to add a little bit of black fog. just a small bit, enough to darken the map a lil more.
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Mgalekgolo
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Re: [Release]Flood Island

Post by Mgalekgolo » Mon Sep 12, 2011 7:04 pm

Fog looked bad.
Image
I could try black, I guess. But its a big map, I can't keep doing small updates.
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kiddten
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Re: [Release]Flood Island

Post by kiddten » Mon Sep 12, 2011 7:31 pm

not that thick, or make it go thicker further away.
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Mgalekgolo
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Re: [Release]Flood Island

Post by Mgalekgolo » Mon Sep 12, 2011 7:41 pm

Bunneh wrote:not that thick, or make it go thicker further away.
That was my old design. I thought it would look good, but I gave up because it looked like that.
maybe this?
Image
I don't like fog...
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kiddten
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Re: [Release]Flood Island

Post by kiddten » Mon Sep 12, 2011 7:45 pm

Nice, I'd also try a little bit of an off green colour, I believe the official flood maps have something like that.
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Mgalekgolo
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Re: [Release]Flood Island

Post by Mgalekgolo » Mon Sep 12, 2011 8:39 pm

Bunneh wrote:Nice, I'd also try a little bit of an off green colour, I believe the official flood maps have something like that.
Meh...
Image
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kiddten
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Re: [Release]Flood Island

Post by kiddten » Mon Sep 12, 2011 8:44 pm

No see, that's looking good. Now just lower the maximum density to 0.5, and it should look good.
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Mgalekgolo
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Re: [Release]Flood Island

Post by Mgalekgolo » Mon Sep 12, 2011 8:51 pm

Bunneh wrote:No see, that's looking good. Now just lower the maximum density to 0.5, and it should look good.
Density in pic: 0.85

0.5 v
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Darker, curious...

edit: oops... that was only indoor fog. outdoor fog is now 0.5
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Edit 2: I uploaded a new version with ^ fog. I fixed the hunters so that it can't be killed with 1 shot in the midsection or back anymore. It took me a ton of shotgun blasts(more than a clip) to kill one by hitting the skin only. Still barely effective against armor though, better to hit skin. So yeah, hunters are a fun challenge again. They also can shoot 4 shots in succession, ans charging time is 0.75 instead of 1.25.
http://halodemo.net/mediawiki/images/2/ ... xes_v2.zip
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Amy
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Re: [Release]Flood Island

Post by Amy » Tue Sep 13, 2011 5:53 pm

Looks nice mgal! Nice to see some single player mods that are okay still out there.
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Mgalekgolo
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Re: [Release]Flood Island

Post by Mgalekgolo » Tue Sep 13, 2011 5:55 pm

Why, thank you amy ;).
Is it bad that im addicted to my own mod? I've played this through like 30 times already...
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Re: [Release]Flood Island

Post by Amy » Tue Sep 13, 2011 6:45 pm

Psh you know how many times i've pestered ghosts and mota and taxi to play depot with me just to make sure moving the rock a little bit to the left worked? I know the whole dealio.
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