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Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 7:30 pm
by (KHC) Shadow
FINALLY hehe. I fixed up all the loose ends and here it is. I decided to nix the next boss and release the mod in versions (first version has first boss, second has first 2 bosses etc.). The only problem is that i wanted the blue team to spawn at the red base, but for some reason that just DOESNT work... (i tried moving em in swordedit but it just says waiting for space to clear when you try to spawn). so i would suggest that you and your teammates all join the red team.
filefront:
http://files.filefront.com/bloodgulchV1 ... einfo.html
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pics
http://img131.imageshack.us/img131/2295/picture6p.png
http://img131.imageshack.us/img131/3427/picture2e.png
have fun tryin to beat im

Re: Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 8:31 pm
by Lanx is not logged in (NLI)
okkk so i was gonna play the map but when i got to map selection this happen
whhyyy

Re: Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 8:38 pm
by Hostbot
Has to be named bloodgulch.map to work.
Re: Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 8:46 pm
by Lanx
i always rename mods to bloodgulch.map. >.>
Re: Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 9:01 pm
by Sparky
Try demo hacking it to make sure it's the demo version.
Demo Hack
Re: Multiplayer Co-op Mod V1
Posted: Tue Mar 03, 2009 9:02 pm
by Rofldonutburger
It's Halo Full version.
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 5:13 am
by Fonzeh
Crashes on my PPC, Fail detected.
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 6:23 am
by (KHC) Shadow
LOL forgot to tell you. Its for full

.
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 7:26 am
by Zanghfei
Lol i don't understand on u map ( LOL )
i do suicide =D
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 8:03 am
by Fonzeh
(KHC) Shadow wrote:LOL forgot to tell you. Its for full

.
Dumbass...
Then why is it posted in the HALO DEMO SECTION!?
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 6:09 pm
by (KHC) Shadow
because no one reads the halo full section ¬_¬ … and im prolly gonna make a demo version... unless i could convert it?
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 7:49 pm
by Rofldonutburger
I'll convert it and see if it will work.
Edit: It's protected >_> and it won't work.
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 8:00 pm
by seabeast
Lol. The pink elite has overdrive reflexes and uber plasma nade throwing skills. And the nades spawn hunters. ¬_¬
@belowpost: I shot a rocket at it from red base and it moved as soon as I shot. I threw a nade at it from 2 feet away and it dodged. Nub.
Re: Multiplayer Co-op Mod V1
Posted: Wed Mar 04, 2009 8:49 pm
by (KHC) Shadow
lol uberdrive reflexives??? cheater >_> lul
Re: Multiplayer Co-op Mod V1
Posted: Thu Mar 05, 2009 12:56 am
by Rofldonutburger
Agree. The AIs are overpowered, especially the pink elites >_>