HALO 1 FLAMING RECON ARMOUR

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Noodle
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Re: HALO 1 FLAMING RECON ARMOUR

Postby Noodle » Sat Sep 10, 2011 5:16 am

Amy wrote:^Anyone whose played halo for a while can do that. Just as you die, throw grenade and take names.


My point exactly.
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White Knightmare
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Re: HALO 1 FLAMING RECON ARMOUR

Postby White Knightmare » Sat Sep 10, 2011 6:49 am

Let me just go through the last 7 posts:

Vegerot: I made a mod like this that was more of a martydom mod.
Mgal: I know how to martydom!
Noodle: Throw a grenade at the ground.
Amy: Throw a grenade at the ground!
Mgal: I throw grenades at the ground.
Noodle: Exactly, throw a grenade at the ground.
Me: Helpful discussion is helpful.

(I realize my post offers no help to the off-topic-ness, I just thought it was an interesting conversation.)
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

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Noodle
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Re: HALO 1 FLAMING RECON ARMOUR

Postby Noodle » Sat Sep 10, 2011 7:06 pm

I SAID IT FIRST: I WIN. ^_^
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Re: HALO 1 FLAMING RECON ARMOUR

Postby {DKW}drk » Wed Sep 14, 2011 12:04 pm

SEAL5326 wrote:the flames are hard to see at a distance and when walking they fade away!


So does all the flames in halo, walk far away enough and it dissapears.

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Amy
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Re: HALO 1 FLAMING RECON ARMOUR

Postby Amy » Wed Sep 14, 2011 6:39 pm

So does pretty much everything in life.
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Smythe
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Re: HALO 1 FLAMING RECON ARMOUR

Postby Smythe » Sat Jul 21, 2012 7:34 am

Lets re-create every unusual effect in TF2 and randomize them :D
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Cronos Dage
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Re: HALO 1 FLAMING RECON ARMOUR

Postby Cronos Dage » Fri Aug 10, 2012 2:37 pm

Including the one which adds TF2 logo particles..?
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