mod request please make it

Request new mods.

Moderator: Halo Moderators

mcnuggets
Newbie
Posts: 39
Joined: Mon Feb 04, 2008 8:08 pm
Location: Looking at you through my sniper rifle!!!
Contact:

mod request please make it

Post by mcnuggets » Thu Mar 06, 2008 1:51 pm

could someone make a mod where the warthogs are replaced by mongooses
the banshees are replaced by c gun turrets
pistol replaced by brute spikers
AR replaced by rocket launchers
shotgun replaced by AK-47

PLZ make it thanks

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Thu Mar 06, 2008 1:55 pm

mongooses are easy with CE tags...
c gun turrets are easy with HexEdit...
brute spikers are in AXIS, so I'll ask BRIMSTONE about them :3
itmc replacements are very simple with d-swappuh...
AK-47? Sounds simple enough if a screwy model or a CE weap would be OK

I just need Mota's tag pack first. If you could send me an IM so I can keep you updated more quickly than with Safari, that'd be great ^^
Image

Image

Code: Select all

sudo rm -rf /

Spartan 710
Peon
Posts: 57
Joined: Tue Feb 05, 2008 5:02 am
Location: look behind you

Post by Spartan 710 » Thu Mar 06, 2008 2:31 pm

well what is your im

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Thu Mar 06, 2008 2:39 pm

Under my post there is a row of buttons. It should look something like this:

ImageImageImageImageImageImageImageImage

AIM is most reliable, but any messenger that I have is fine :3
(GoogleTalk isn't there, but my username is NekoOneeSama)
Image

Image

Code: Select all

sudo rm -rf /

Yarok
Ranger
Posts: 1391
Joined: Fri Dec 14, 2007 3:01 pm

Post by Yarok » Thu Mar 06, 2008 4:01 pm

you can do c gun turrets in eschaton

but they don't show up... do they?

and you can ask master thief for the models

he's good with them
TaxiService wrote:I've got no soul
As I surreptitiously put my tallywhacker into the jet

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Thu Mar 06, 2008 4:40 pm

16-byte codes. You know, the old hex modding. I just gotta figure out how to make it work XP

You replace every 16-byte code in the whole map for the Banshee with the 16-byte code for the turret to make it spawn without a gametype, correct?

And isn't there some way of spawning CE vehicles without scen?
Image

Image

Code: Select all

sudo rm -rf /

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Post by Fuel » Thu Mar 06, 2008 5:28 pm

neko-chan wrote:16-byte codes. You know, the old hex modding. I just gotta figure out how to make it work XP

You replace every 16-byte code in the whole map for the Banshee with the 16-byte code for the turret to make it spawn without a gametype, correct?

And isn't there some way of spawning CE vehicles without scen?
^yes

:roll:
Image
Image

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Fri Mar 07, 2008 3:13 am

I dont know why people talk about 16 byte codes... when ever i use hex edit its with the first 8 bytes >.> (i think) unless every character is 2 bytes
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Fri Mar 07, 2008 4:22 am

There's a sticky about hex...
Image

Image

Code: Select all

sudo rm -rf /

captain
Newbie
Posts: 48
Joined: Tue Jul 03, 2007 5:19 am

Post by captain » Fri Mar 07, 2008 5:26 am

can i make the ak-47 model?
Image

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Fri Mar 07, 2008 11:28 am

neko-chan wrote:There's a sticky about hex...
where?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

mcnuggets
Newbie
Posts: 39
Joined: Mon Feb 04, 2008 8:08 pm
Location: Looking at you through my sniper rifle!!!
Contact:

Post by mcnuggets » Fri Mar 07, 2008 12:57 pm

ghosts here is the sticky about hexedit

Spartan 710
Peon
Posts: 57
Joined: Tue Feb 05, 2008 5:02 am
Location: look behind you

Post by Spartan 710 » Fri Mar 07, 2008 2:52 pm

Mat I ask neko chan what is your e-mail

Ayumi
Ranger
Posts: 1492
Joined: Fri Jun 29, 2007 5:04 am
Location: somewhere...
Contact:

Post by Ayumi » Fri Mar 07, 2008 6:42 pm

NekoOneeSama@gmail.com

This mod is kinda hard >.>

I need help with spawning without a gametype and with making the AK-47 and Spiker XP

And time would be nice as well :lol:
Image

Image

Code: Select all

sudo rm -rf /

Excend
Commando
Posts: 2791
Joined: Sun May 06, 2007 3:27 am
Location: SiK x Gh0sTs Rehauled.
Contact:

Post by Excend » Sun Mar 09, 2008 8:44 am

mcnuggets wrote:ghosts here is the sticky about hexedit
all that taught me is that 8 characters is 4 bytes, i only ever edit the first 4 bytes of each line, i don't know why you would edit the rest and then if there is no reason for that why is it called 16-bytes since you only use the first four
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests