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Re: HALO 1 FLAMING RECON ARMOUR

Posted: Sat Sep 10, 2011 5:16 am
by Noodle
Amy wrote:^Anyone whose played halo for a while can do that. Just as you die, throw grenade and take names.
My point exactly.

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Sat Sep 10, 2011 6:49 am
by Excend
Let me just go through the last 7 posts:

Vegerot: I made a mod like this that was more of a martydom mod.
Mgal: I know how to martydom!
Noodle: Throw a grenade at the ground.
Amy: Throw a grenade at the ground!
Mgal: I throw grenades at the ground.
Noodle: Exactly, throw a grenade at the ground.
Me: Helpful discussion is helpful.

(I realize my post offers no help to the off-topic-ness, I just thought it was an interesting conversation.)

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Sat Sep 10, 2011 7:06 pm
by Noodle
I SAID IT FIRST: I WIN. ^_^

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Wed Sep 14, 2011 12:04 pm
by {DKW}drk
SEAL5326 wrote:the flames are hard to see at a distance and when walking they fade away!
So does all the flames in halo, walk far away enough and it dissapears.

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Wed Sep 14, 2011 6:39 pm
by Amy
So does pretty much everything in life.

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Sat Jul 21, 2012 7:34 am
by Smythe
Lets re-create every unusual effect in TF2 and randomize them :D

Re: HALO 1 FLAMING RECON ARMOUR

Posted: Fri Aug 10, 2012 2:37 pm
by Dead Site
Including the one which adds TF2 logo particles..?