Battle in the Skies

Request new mods.

Moderator: Halo Moderators

Do you like this idea?

Poll ended at Thu Jul 08, 2010 6:42 pm

Yes, I do like it
0
No votes
No, It stinks
0
No votes
It might be good
1
100%
Kinda bad
0
No votes
 
Total votes: 1

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Battle in the Skies

Post by Smythe » Tue Jan 22, 2013 1:03 am

zªCh wrote:client side only will work the best at tracking them and btw i joined an ai mod my brother was hosting recently and truuer orientation will not sync i ran up to it said i could hit e to enter,i then hit e...nothing happened i then looked at my brothers screen and there was a marine in the turret i wanted


one final thing you cant make them die when hitting the ground(unless you change the maximum falling distance to 0.01) but that effects you too
Did the marine spawn in it, or jump in it on his own?
Image

zªCh
Newbie
Posts: 32
Joined: Tue Jun 26, 2012 3:14 pm

Re: Battle in the Skies

Post by zªCh » Sat Jan 26, 2013 2:19 pm

it entered on its own but that shouldn't matter
i have played ai banshee attack with my buddies and the banshees the ai spawned in did not sync
syncing ai is a lost cause even if it is set right i causes confusion
-zªCh-
I remember thinking that halo would be the one thing that would never update past my mac.....then came HaloMD
now i have 3 versions of combat evolved on my mac...weird stuff.. now if only they made a ppc mac version of custom edition

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