a LOT of weapons/vehicles
Moderator: Halo Moderators
a LOT of weapons/vehicles
I have downloaded "Mota's tag pack", and i tried to place the weapons on multiple maps that I downloaded, but it didn't work, and I couldn't fix it, so I am asking whomever reads this topic, if they are able, to add the weapons of Mota's tag pack to any map they see fit, and upload it to the Halo Demo Mods site.
Mota's Tag Pack: http://www.halodemomods.com/wiki/Tools# ... _Tag_Pack"
Mota's Tag Pack: http://www.halodemomods.com/wiki/Tools# ... _Tag_Pack"
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- Commando
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Re: a LOT of weapons/vehicles
look up the incy on HDM
Re: a LOT of weapons/vehicles
Incylopedia. And yes. it's amazing.
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- Commando
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Re: a LOT of weapons/vehicles
wats amashing?
Re: a LOT of weapons/vehicles
AlasdhairM wrote:I have downloaded "Mota's tag pack", and i tried to place the weapons on multiple maps that I downloaded, but it didn't work, and I couldn't fix it, so I am asking whomever reads this topic, if they are able, to add the weapons of Mota's tag pack to any map they see fit, and upload it to the Halo Demo Mods site.
Mota's Tag Pack: http://www.halodemomods.com/wiki/Tools# ... _Tag_Pack"
Did you use HHK and HMT or Eschaton?
Stupid tinypic removing my images
Re: a LOT of weapons/vehicles
There are things in Mota Lev's tag pack that are not in the Incyclopedia like the "8floor" building.
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- Commando
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Re: a LOT of weapons/vehicles
rip from moisture
Re: a LOT of weapons/vehicles
>_>Teh Pillar Of Autumn wrote:rip from moisture
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
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Re: a LOT of weapons/vehicles
wat?
i know its yours ^________^
i know its yours ^________^
Re: a LOT of weapons/vehicles
The one map she forgot to protect... : D
Re: a LOT of weapons/vehicles
^ ur supposed to remind me of those things >_>
Also motas tag pack pwns incy scen wise.
Also motas tag pack pwns incy scen wise.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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- Commando
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Re: a LOT of weapons/vehicles
Open your map in demo hack and change it to full
Open your map in HHK
Then, choose in the menu "tools" and "import recursive."
Select first the scen tag of the building you wish to import (you'll have to find it in the folders), it'll be something like building.scen
click "okay," then select the folder the tags appear in. In Mota's Tags Pack, all of these folders are specifically labeled "Tags"
Wait a bit, save, then quit HHK.
Open the map in HMT, go to mod2, find your building's mod2, and highlight it by clicking on it
Click "Inject," then choose the mod2.meta file for your building. For example If you are importing the "box_building," this will be in "mod2->scenery->buildings->box" in mota's tag pack.
After injecting, click "Append" next to vertices and indices. The folder you were previously in, "box," should open. Go back two folders and you will find two items in the same folder with the "scenery" folder. Select first the vertices, then the indices.
Now quit HMT (you don't have to save).
Open the map in Eschaton
Find scnr, and click on the dependency swapper tab
Choose one of the scen tags (a tree or a rock or something) and swap it with the building you just imported
Now if go back to demo hack and change your map back to demo
Open up halo and when you enter a game you should see your imported building in the place of whatever you swapped it with
To move and/or duplicate it however you wish use swordedit.
not my tut
Open your map in HHK
Then, choose in the menu "tools" and "import recursive."
Select first the scen tag of the building you wish to import (you'll have to find it in the folders), it'll be something like building.scen
click "okay," then select the folder the tags appear in. In Mota's Tags Pack, all of these folders are specifically labeled "Tags"
Wait a bit, save, then quit HHK.
Open the map in HMT, go to mod2, find your building's mod2, and highlight it by clicking on it
Click "Inject," then choose the mod2.meta file for your building. For example If you are importing the "box_building," this will be in "mod2->scenery->buildings->box" in mota's tag pack.
After injecting, click "Append" next to vertices and indices. The folder you were previously in, "box," should open. Go back two folders and you will find two items in the same folder with the "scenery" folder. Select first the vertices, then the indices.
Now quit HMT (you don't have to save).
Open the map in Eschaton
Find scnr, and click on the dependency swapper tab
Choose one of the scen tags (a tree or a rock or something) and swap it with the building you just imported
Now if go back to demo hack and change your map back to demo
Open up halo and when you enter a game you should see your imported building in the place of whatever you swapped it with
To move and/or duplicate it however you wish use swordedit.
not my tut
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