He's not talking about the physics, he's talking about the engine. If we were to ramp up the graphics of halo demo to the equivalent of Reach's, the halo 1 engine wouldn't be able to handle it, and would crash. These things you are asking for, if we were to do them, we would need to be making a new game, with a new engine and everything. not modding halo 1. Plus, flaming bunssies also said that most macs couldn't handle halo reach graphics anyways, which i'll agree on.[/quote]Pielogist~ wrote:Than what about ripping out the physics and making a new one? P.S. I know that the physics are like 90% of the game. But if, hypothetically, we had enough people and enough time, would it be possible?Vegerot wrote:READ ITFlaming Bunnies wrote:Problem. It's possible to up the graphics in Halo to match Reach, but it will be impossible to play. The increased strain on an unoptimized, outdated engine will most likely cause it (or your mac) to freeze. There is a reason it hasn't been done, and that reason is not laziness.
I think that Macs can handle the graphics of Reach. The newer Macs can definitely handle it! Of course you would have to practically close everything else on your computer to free up more RAM, but that's about it! The graphics isn't the main problem, it's the engine. Reach's engine is very complex and I'm not sure Macs have enough RAM to simulate it! You ever wondered why there is no 360 emulator? It's because of that (and 100 other things, both technical and legal).