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Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Sat Dec 10, 2011 8:34 pm
by Mgalekgolo
Mine was like so last yearr. And host was banned, but mono decided to let this alias slide, for maturity's sake.

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Sun Dec 11, 2011 6:58 pm
by Maxxy
Mgalekgolo wrote:Mine was like so last yearr. And host was banned, but mono decided to let this alias slide, for maturity's sake.
And you are...?

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Sun Dec 11, 2011 7:00 pm
by tokage
White Knightmare wrote:Why the hell do noobs got to keep changing names? It's just confusing because I can't keep them straight to begin with... Like Bunneh now being gay fucking spider? I can deal with that because I acknowledge him as a human being and recognize the change... Now PoA to whats-his-face to hunter... hostbot to maxxy (realize both examples are pretty old news but still).
And that weirdo ghosts to White soldier horse

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Sun Dec 11, 2011 7:28 pm
by Mgalekgolo
Maxxy wrote:
Mgalekgolo wrote:Mine was like so last yearr. And host was banned, but mono decided to let this alias slide, for maturity's sake.
And you are...?
A lurker from 2 or 3 years ago, joined a bit ago.

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Sun Dec 11, 2011 9:02 pm
by Excend
tokage wrote: And that weirdo ghosts to White soldier horse
I plea the 92nd... It's all Amy's fault.

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Tue Dec 20, 2011 9:16 am
by Sparky
Fonzie wrote:...fuck...
Vegerot wrote:...bitch...
arachnidInquisitor wrote:...shit...
derp
Vegerot wrote:Hey, can we please try to stay on topic? This topic has a lot of potential, so can we get back to the problem at hand?
1. What does open sauce do?
2. Is it worth converting it rather than remaking its features?
3. Vege, you should know that hitting us with money is far less productive than hitting us with new ideas. We're not venture capitalists here, we're modders.
4. "ripping stuff up" isn't the same as just changing everything. You can do everything you're trying to do with the tools and methods we already have, with the exception of certain things related to tag limitations; those will need workarounds like I'm trying with AI synchronization and streamlining of polygons and creative layering of sky tags like I'm doing with Galaxy Wars terrains.

Re: Pushing the limits of modding to a WHOLE NEW LEVEL.

Posted: Tue Dec 27, 2011 6:58 am
by Amy
White Knightmare wrote:
tokage wrote: And that weirdo ghosts to White soldier horse
I plea the 92nd... It's all Amy's fault.
Hehehe<3