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[REQUEST] Infinite Projectiles
Posted: Sat Dec 11, 2010 1:48 pm
by Dead Site
Hi, sorry if the title is confusing, but I think it would be epic if there was a weapon mod which makes it so if all weapons'(or let alone the rocket launcher) ammo move forever until they explode, so if you shoot it at the sky, it won't eventually disappear.
OR
I would like some sense of physics where if you shot with the rocket launcher or a similar weapon straight upwards, it would fall back down eventually or somewhere and still deal impact damage.
Re: [REQUEST] Infinite Projectiles
Posted: Sat Dec 11, 2010 2:02 pm
by kiddten
Proj
Using the HMT style plugins
Lifespan: 9001
Weight/arc 0.005
You're welcome.
Re: [REQUEST] Infinite Projectiles
Posted: Sun Dec 12, 2010 4:31 pm
by Dead Site
snip
Re: [REQUEST] Infinite Projectiles
Posted: Sun Dec 12, 2010 5:43 pm
by Noodle
Cronos Dage wrote:
...No.
Re: [REQUEST] Infinite Projectiles
Posted: Sun Dec 12, 2010 6:05 pm
by Dead Site
I was bored out of my skull so I added that...sorry Seafire...
...not saying I'm editing it out of my post NOW...
Re: [REQUEST] Infinite Projectiles
Posted: Mon Dec 13, 2010 6:01 pm
by kiddten
Cronos Dage wrote:Make a Dragon Ball Z reference and you might lose your kneecaps...with a wrench...specifically
this pipe wrench.
I'd honestly like to see you try, good sir.
Re: [REQUEST] Infinite Projectiles
Posted: Mon Dec 13, 2010 8:05 pm
by Amy
Cronos swings wrench
Bunneh catches it before it hits him. Bunneh twists it around and breaks wrist of cronos
Bunneh proceded to slap cronos with the wrench
That is how it will play out.