Just use CE so the walls are part of the BSP. No more lag unless the textures are too complex and/or the map is too big :3Leviathan wrote:I have one in the works already.
Have to fix it, because too many walls ARE INDEED laggy. D:
But after I fix that, it will be released. :O
A Maze
Moderator: Halo Moderators
1) I don't have Full for PC.neko-chan wrote:Just use CE so the walls are part of the BSP. No more lag unless the textures are too complex and/or the map is too big :3Leviathan wrote:I have one in the works already.
Have to fix it, because too many walls ARE INDEED laggy. D:
But after I fix that, it will be released. :O
2) I don't have a physical Windows PC. (As I use Parallels, and it's slow enough in SparkEdit with an average of 5 fps.)
;(
Well, don't make a map bigger than a third of blood gulch with sparkedit, and make sure everything is as simple as possible. If you plan on making a map like that, anyway ;PLeviathan wrote:1) I don't have Full for PC.neko-chan wrote:Just use CE so the walls are part of the BSP. No more lag unless the textures are too complex and/or the map is too big :3Leviathan wrote:I have one in the works already.
Have to fix it, because too many walls ARE INDEED laggy. D:
But after I fix that, it will be released. :O
2) I don't have a physical Windows PC. (As I use Parallels, and it's slow enough in SparkEdit with an average of 5 fps.)
;(
If the walls are part of the bsp, then all of the collision detection is restricted to simple shapes that require little processing. That's how a bsp works, it takes the shape of a map and cuts it into simple shapes and arranges them in a balanced order (node tree) that makes accessing the individual shape quicker. Net result: takes awhile to build (longest process in map making with CE) but runs very light during gameplay.
If you make the walls out of scenery though, then collision detection is more open ended and because of how much processing is required, it lags.
If you make the walls out of scenery though, then collision detection is more open ended and because of how much processing is required, it lags.
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- Ranger
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here yall go there is an uzi and smoke nades in this 2 really good for CTF
http://files.filefront.com//;8300956;;/
its for full only <_< back up your maps
http://files.filefront.com//;8300956;;/
its for full only <_< back up your maps
TsGh
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