Shaft Wars

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seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Post by seabeast » Sun May 04, 2008 2:08 pm

Fuel wrote:well depp already released one with a bunch of CE stuff
and what i'm hearing is that the spawn points for slayer are still messed up
They are. >_> Infinite joining time/just crashing with Slayer.

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun May 04, 2008 2:41 pm

Fuel wrote:well depp already released one with a bunch of CE stuff
and what i'm hearing is that the spawn points for slayer are still messed up
Most of the CE stuff are probably things I imported. I did a bunch of CE weapons in there, including the all of the dual weapons from island v2, the battle rifle, and I think a carbine. No vehicles, though.
The sword.

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seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Post by seabeast » Sun May 04, 2008 3:36 pm

sword wrote:
Fuel wrote:well depp already released one with a bunch of CE stuff
and what i'm hearing is that the spawn points for slayer are still messed up
Most of the CE stuff are probably things I imported. I did a bunch of CE weapons in there, including the all of the dual weapons from island v2, the battle rifle, and I think a carbine. No vehicles, though.
Mmm. D£pp put in a Mongoose and... uh... I forgot what the Banshee thing was.

sword
Ranger
Posts: 1077
Joined: Tue Feb 07, 2006 6:53 pm

Post by sword » Sun May 04, 2008 5:02 pm

Basically he added a mongoose and wasp to the Shaft Beta I released almost two years ago. It also looks like he swapped the energy shields with warthog turrets and set the loading weapon to my badly-corrected dual SMG import.
The sword.

Image

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