Request new mods.
Moderator: Halo Moderators
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leftover_crisack
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by leftover_crisack » Sun Jun 15, 2008 5:21 pm
how about a gun that when u shoot it it can grab what ever u r aiming at and move it
im not sure if its possible but it would be alot better than an app
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Excend
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by Excend » Sun Jun 15, 2008 5:31 pm
we cant even do a teleporter gun, a telekinesis gun is waay out of the question (im pretty sure)
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Altimit01
- Eschaton Dev
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by Altimit01 » Sun Jun 15, 2008 5:42 pm
Negative force push in the jpt!. I know it works on inanimate objects at the very least. Have used a sniper to grab the rocket launcher from all the way at the base.
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Excend
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by Excend » Sun Jun 15, 2008 5:52 pm
but that "shoots" it toward u rather than grabbing it in a beam and pulling it in right?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Altimit01
- Eschaton Dev
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by Altimit01 » Sun Jun 15, 2008 5:55 pm
Yup. The halo 2 approximation uses two triggers of a sentinel beam one of which has an up only force, one with a down only force and by moving it left and right a little on big objects the move opposite. Most that can be done with the engine AFAIK.
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Excend
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by Excend » Sun Jun 15, 2008 5:58 pm
so it does use a beam?and does it pull it toward you or just give u the power to move it left right up and down?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Altimit01
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by Altimit01 » Sun Jun 15, 2008 5:59 pm
Towards versus up down, left or right is irrelevant since it'd be single direction. Just a constant stream of projectiles (any beam type weapon) with a minor force would do what was necessary.
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Excend
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by Excend » Sun Jun 15, 2008 6:03 pm
does this beam work for a nade thats been thrown or a rocket that has been launched? or how about ammo?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Kayar
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by Kayar » Sun Jun 15, 2008 6:38 pm
Scenery cannot be moved, unless it can be given physics somehow.
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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SilentChaos16
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by SilentChaos16 » Sun Jun 15, 2008 7:26 pm
i dont get it if §hockwav is ur bro y doesnt he help u with this???
Lawlz
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leftover_crisack
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by leftover_crisack » Tue Jun 17, 2008 3:06 pm
Kayar wrote:Scenery cannot be moved, unless it can be given physics somehow.
well with the log mod u can make scenery
so would it be possible to make something to delete it?
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Kayar
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by Kayar » Tue Jun 17, 2008 3:29 pm
leftover_crisack wrote:Kayar wrote:Scenery cannot be moved, unless it can be given physics somehow.
well with the log mod u can make scenery
so would it be possible to make something to delete it?
Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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leftover_crisack
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by leftover_crisack » Tue Jun 17, 2008 4:28 pm
Kayar wrote:leftover_crisack wrote:Kayar wrote:Scenery cannot be moved, unless it can be given physics somehow.
well with the log mod u can make scenery
so would it be possible to make something to delete it?
Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
so then make a deletion weapon that is strong enough to do that in one shot
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Kayar
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by Kayar » Wed Jun 18, 2008 5:25 am
leftover_crisack wrote:Kayar wrote:leftover_crisack wrote:
well with the log mod u can make scenery
so would it be possible to make something to delete it?
Unfortunately not. The log mod just replaces a projectile with a log. It's a dependency swap. Well... then again...
You could delete it, if you gave its collision health. Then, after shooting it enough, it would disappear.
so then make a deletion weapon that is strong enough to do that in one shot
Yeah. That'd work. Thing is, basebuilder ain't my style. Although... this could be fun. I might make this, or, if someone else wants to, they can. It's pretty simple.
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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