Grifball Mod
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- Ranger
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Re: Grifball Mod
I will make the mod as soon as I get my mac Back, (Today or tomorow) The flag will have to act as the Gravity hammer for now. I will change the melee antr to the rocket launcher so that it swings down. Ill add some power so it sends you flying. Ill actually import a bomb model that will explode. though how to make it explode when it hits the platform will be challenging. I can use some hex to make the gametype be IN the mod. So that you start off playing oddball. I'll make the bomb start in the middle of the arena. It'll be team oddball, so there wont be any mess ups. But yeah, this is gonna be fun.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
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- Ranger
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Re: Grifball Mod
True, but it was something I saw that I thought was possible. Im getting my mac tomorow. So hopefully I'll have it done by then.
Funzie=Epic lulz
Funzie=Epic lulz
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
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- SEAL
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Re: Grifball Mod
well i have a REALLY awesome grav ham model if you need it...
Re: Grifball Mod
O_o ORLY? Is it in tags and have a coll and stuff?
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- SEAL
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- Location: In Fonzie's Pelican on its way to New Mombassa. I have NO clue how i'm supposed to finish this fight
Re: Grifball Mod
...
its just a model...
its just a model...
Re: Grifball Mod
Well that failz. I can't do the import model stuff so someone else will have to.
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- SEAL
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- Location: In Fonzie's Pelican on its way to New Mombassa. I have NO clue how i'm supposed to finish this fight
Re: Grifball Mod
lol me neither
thats y i'm giving this out to someone who actually CAN import stuff
thats y i'm giving this out to someone who actually CAN import stuff
Re: Grifball Mod
Give the oddball model the flag's effect.
As for the gravity hammer I have an idea. Replace the flag weapon model with the hammer model, then give the hammert a shock wave effect that does damage. This way you have a similar animation and you have a sort of working weapon.
I know that you can make it so that you start with the flag as a weapon so this should not be too hard, beacuse this does
As for the gravity hammer I have an idea. Replace the flag weapon model with the hammer model, then give the hammert a shock wave effect that does damage. This way you have a similar animation and you have a sort of working weapon.
I know that you can make it so that you start with the flag as a weapon so this should not be too hard, beacuse this does
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
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Re: Grifball Mod
Well, you could make the ball (or whatever it will be at this point) have a sort of tank projectile explosion like you use for destructible vehicles. In fact, you might be able to make it so the holder thingy that you score on explodes when you place the ball on it, then give the ball mortality (that's what I'm going to call it) so that when the holder explodes, the ball disappears. I don't know how placing the ball could trigger the explosion though...
Hop this helps. ^_^
Hop this helps. ^_^
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Re: Grifball Mod
I do recall a neutral flag CTF gametype somewhere in Halo's gametype maker... Use that then change the flag's model to that of a bomb...
-Nate
Re: Grifball Mod
Why dont you use the gravity hamers from the converted Grunt Golfing Mod, i asked someone how to get the hammer tag, so there is a single tag in the regular forum somewhere on the 1st or 2nd page (at least its there right now)
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