Grifball Mod

Request new mods.

Moderator: Halo Moderators

Excend
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Post by Excend » Sat Jun 21, 2008 4:58 pm

i still think its a better than starting from scratch, but then again u know everything
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Sat Jun 21, 2008 5:02 pm

Yeah, what we WANT is a 1-flag (ball) CTF where you can take it to the opposing base (and it blows up after a score, eh its a fantasy :P).

But it seems like all we can get atm is a 2 flag CTF where you can take it to the opposing teams base.
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Re: Grifball Mod

Post by Fonzeh » Wed Sep 17, 2008 9:49 am

I will make the mod as soon as I get my mac Back, (Today or tomorow) The flag will have to act as the Gravity hammer for now. I will change the melee antr to the rocket launcher so that it swings down. Ill add some power so it sends you flying. Ill actually import a bomb model that will explode. though how to make it explode when it hits the platform will be challenging. I can use some hex to make the gametype be IN the mod. So that you start off playing oddball. I'll make the bomb start in the middle of the arena. It'll be team oddball, so there wont be any mess ups. But yeah, this is gonna be fun.
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Re: Grifball Mod

Post by Fuel » Wed Sep 17, 2008 3:20 pm

huge bump fonzie

Fun ZIe O_O
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Re: Grifball Mod

Post by Fonzeh » Wed Sep 17, 2008 4:05 pm

True, but it was something I saw that I thought was possible. Im getting my mac tomorow. So hopefully I'll have it done by then.


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§hÎn£¥ H€llm£†
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Re: Grifball Mod

Post by §hÎn£¥ H€llm£† » Wed Sep 24, 2008 5:04 am

well i have a REALLY awesome grav ham model if you need it...
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Re: Grifball Mod

Post by seabeast » Sat Sep 27, 2008 9:31 pm

O_o ORLY? Is it in tags and have a coll and stuff?

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Re: Grifball Mod

Post by §hÎn£¥ H€llm£† » Sun Sep 28, 2008 6:26 am

...
its just a model...
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Re: Grifball Mod

Post by seabeast » Mon Sep 29, 2008 5:32 pm

Well that failz. I can't do the import model stuff so someone else will have to.

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Re: Grifball Mod

Post by §hÎn£¥ H€llm£† » Sat Oct 04, 2008 4:20 am

lol me neither
thats y i'm giving this out to someone who actually CAN import stuff
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Re: Grifball Mod

Post by Devious » Mon Oct 06, 2008 5:24 pm

Give the oddball model the flag's effect.

As for the gravity hammer I have an idea. Replace the flag weapon model with the hammer model, then give the hammert a shock wave effect that does damage. This way you have a similar animation and you have a sort of working weapon.
I know that you can make it so that you start with the flag as a weapon so this should not be too hard, beacuse this does
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Re: Grifball Mod

Post by tokage » Sat Dec 06, 2008 10:18 pm

Well, you could make the ball (or whatever it will be at this point) have a sort of tank projectile explosion like you use for destructible vehicles. In fact, you might be able to make it so the holder thingy that you score on explodes when you place the ball on it, then give the ball mortality (that's what I'm going to call it) so that when the holder explodes, the ball disappears. I don't know how placing the ball could trigger the explosion though...

Hop this helps. ^_^
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Re: Grifball Mod

Post by Nintenman » Tue Dec 23, 2008 4:01 pm

I do recall a neutral flag CTF gametype somewhere in Halo's gametype maker... Use that then change the flag's model to that of a bomb...
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Re: Grifball Mod

Post by Mike7766 » Tue Jan 27, 2009 3:02 pm

Why dont you use the gravity hamers from the converted Grunt Golfing Mod, i asked someone how to get the hammer tag, so there is a single tag in the regular forum somewhere on the 1st or 2nd page (at least its there right now)
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