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destructable vehicles

Posted: Mon Jul 28, 2008 1:34 am
by yogdude
hey shadow can u make the vehicles in b30 and bloodgulch blow up like in campaign in the full version? please respond.

Posted: Mon Jul 28, 2008 1:38 am
by TaxiService
vehicles in full version does not blow up.

just three of these does: banshees, ghosts and wraiths.



banshee and ghost are in b30 yet.

Posted: Mon Jul 28, 2008 7:15 am
by a sniper[Akbar]
Theres a tut that tells you how to make warthogs destrucible in Fonzie's Modding Pack V4

Posted: Mon Jul 28, 2008 11:01 am
by Dirk Gently
that is mine, yes, and it will not work for hogs, unless you change the coll model to another vehicles coll model.

Posted: Mon Jul 28, 2008 12:21 pm
by a sniper[Akbar]
in the tut u say that you have to change the hog coll to the cyborgs coll and that didnt work for me

Posted: Mon Jul 28, 2008 12:23 pm
by Dirk Gently
a sniper wrote:in the tut u say that you have to change the hog coll to the cyborgs coll and that didnt work for me
no, don't do that. change it to the ghost's or the banshee's

Posted: Mon Jul 28, 2008 12:43 pm
by a sniper[Akbar]
bcnroot wrote:
a sniper wrote:in the tut u say that you have to change the hog coll to the cyborgs coll and that didnt work for me
no, don't do that. change it to the ghost's or the banshee's
ok


EDIT: I change the turret hogs coll to the ghosts coll didnt work then i change d it to the banshees coll and it still didnt work(i changed it on HMT)

Posted: Mon Jul 28, 2008 3:32 pm
by >Shadow<
Changing the coll of a vehicle to that of a spartan is fail. That makes the vehicle bleed. What I do is I change the Armor amount in the coll tag, along with a few other logical changes in there. Then I give it an explosion effect in the D-swapper. This has been posted in the Demo section, I'm sure.

Posted: Mon Jul 28, 2008 3:54 pm
by a sniper[Akbar]
shadow is there any way u could simplify that?

Posted: Mon Jul 28, 2008 7:01 pm
by Ayumi
Destructible Vehicles Without Map Rebuild wrote:How to make vehicles destructible without rebuilding a map

1) Open a map in HMT
2) Open the dependency swapper
3) Scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg
4) Go to the coll tag section and choose the cyborgs coll
5) Change effects\blood aoe human and/or effects\shield depletion to vehicles\scorpion\shell explosion
6) Shoot the hog and it should detonate.

Tutorial by Spida
Sorry if there's a better way of doing this. I can only find one tutorial in my folder ><

Posted: Mon Jul 28, 2008 7:05 pm
by a sniper[Akbar]
thats the one that i used and it didnt detonate when i shot it.

Posted: Mon Jul 28, 2008 7:32 pm
by Fuel
he asked shadow i dont get why all of you are helping

Posted: Tue Jul 29, 2008 9:30 am
by yogdude
yeah i tried loading bloodgulch.map into hmt but it said an exception of objectnilexception exception was not handled the application must shut down-help...? :shock: :(

Posted: Tue Jul 29, 2008 9:31 am
by Monk34
Use Demo hack

Posted: Tue Jul 29, 2008 9:40 am
by a sniper[Akbar]
u need to hack it to full