3D Renders Thread

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zapconquest
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Re: 3D Renders Thread

Post by zapconquest » Tue Feb 09, 2010 9:22 am

These are really cool. How hard is it to convert these into bipds for halo? What does that entail?

Kiyoshi

Re: 3D Renders Thread

Post by Kiyoshi » Tue Feb 09, 2010 10:02 am

Extracting the Halo Cyborg's Animation rig, making it work correctly with the new bipd and replacing animations, If you want a new animation, it would have to replace something. Like the sword, you'd take the for example, Gravity rifle's animations and change them to fit with the sword. Thus giving you a chief that can wield a sword h3 style, instead of one that holds it like a plasma rifle. Also, both bipds have to be the same height and such, from there, you fix any node issues, make the dds for it and *basically* import it as a Mod2. I do it that way so I don't have to go in and change every detail of the Cyborg rig.

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Re: 3D Renders Thread

Post by zapconquest » Tue Feb 09, 2010 5:34 pm

Kiyoshi wrote:Extracting the Halo Cyborg's Animation rig, making it work correctly with the new bipd and replacing animations, If you want a new animation, it would have to replace something. Like the sword, you'd take the for example, Gravity rifle's animations and change them to fit with the sword. Thus giving you a chief that can wield a sword h3 style, instead of one that holds it like a plasma rifle. Also, both bipds have to be the same height and such, from there, you fix any node issues, make the dds for it and *basically* import it as a Mod2. I do it that way so I don't have to go in and change every detail of the Cyborg rig.
So that's done with maya? Are you planning to make any of these publicly available? That would be really cool.

Kiyoshi

Re: 3D Renders Thread

Post by Kiyoshi » Tue Feb 09, 2010 5:38 pm

They are done in 3ds Max. That's the program Bungie used to make Halo 1, they used Maya for Halo 3.

There are some people already working on it. However, they suck at bump mapping so i might do them in my free time.

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Re: 3D Renders Thread

Post by zapconquest » Tue Feb 09, 2010 7:59 pm

Kiyoshi wrote:There are some people already working on it. However, they suck at bump mapping so i might do them in my free time.
cool

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Re: 3D Renders Thread

Post by Kiyoshi » Sat Jun 05, 2010 5:15 pm

Image

Bump.

Dis is for RvB fans.
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Re: 3D Renders Thread

Post by Mota-Lev » Sat Jun 05, 2010 5:43 pm

Your photos take ages to load on my sow internet. But they are worth the wait.

Very nice keep it up.
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Image

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Re: 3D Renders Thread

Post by Kiyoshi » Sat Jun 05, 2010 7:37 pm

OWAITHANKYOU Gewd sir
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Re: 3D Renders Thread

Post by Kiyoshi » Wed Jun 09, 2010 12:42 pm

Image

Image

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Re: 3D Renders Thread

Post by Slapzy » Thu Jun 10, 2010 9:15 pm

Just a note on your video, you use too many transition effects. ;) Try limiting it to just 3-4 good ones. A slight-slow pan or zoom is really effective and eye catching verses having the image swirl around and whatnot.

Nice work though.
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