BSP Conversion Tut

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TaxiService
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Post by TaxiService » Wed Jul 11, 2007 12:42 pm

Syperium wrote:My first released mod was Powerful Weapons Mod B1. And I'm still playin' it. Haha. MY first "serious" mod, was Bloodgulch II. O_O
? what are the changes? i didnt ever heard it
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Syperium
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Post by Syperium » Wed Jul 11, 2007 12:48 pm

It's a shame you didn't ever heard it. You find it on my googlepages... or my freewebs... shit... you can find it in my file front. O_O.

http://files.filefront.com/Bloodgulch+I ... einfo.html

I'm going to be posting mods that I never fully released. Atleast... on this forum... they've been released on HD Mods. ^^

I'll make a new topic. I don't know about pictures... and I know that several of you have already played them.

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Post by Moxus » Wed Jul 11, 2007 3:09 pm

Taxiservice wrote:ok, i will thank you before moxus xD lol
What you mean?!? I do not understand. What are you thanking me for?
Syperium wrote:Heh, don't rush releasing a mod. Make sure it's how you want it and not how other people want it... but unless of course you like their idea... but, make it worth while.

:D

My first released mod was Powerful Weapons Mod B1. And I'm still playin' it. Haha. MY first "serious" mod, was Bloodgulch II. O_O


:D. Thanks.

One of my problems is actually finding a place to host the files.... Although I do have to perfect a mod that I already have, and I have another on the drawing boards.

--Moxus--
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Post by sword » Wed Jul 11, 2007 7:40 pm

I've got to ask about the 30 minutes to two hours thing. It takes me about 1.5 min tops in order to rebuild a map.

Plus, that doesn't convert CE maps to Full. At least, not in their entirety.
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Mac Hacker
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Post by Mac Hacker » Wed Jul 11, 2007 8:12 pm

holy shit its sword!!! actually it just converts the BSP lol u can use an app tats on windows to totally remove old bsp and implement new one as scen

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Post by sword » Thu Jul 12, 2007 7:00 am

Converts the BSP from what to what? CE -> Full is a little trickier than just a simple rebuild.
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Mac Hacker
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Post by Mac Hacker » Thu Jul 12, 2007 11:17 am

well fill us in
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Post by kaboose » Thu Jul 12, 2007 12:55 pm

From what I know, converting Ce maps is a closely guarded secret.

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Post by Mac Hacker » Thu Jul 12, 2007 2:50 pm

your not converting maps lol just BSp it help make new maps for demo and full without ce

lets say u converted shaft well just impliment it for a rock and take out old bsp and there u go a new level just change spawn points
TsGh

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Post by >Shadow< » Fri Jul 13, 2007 5:10 pm

So long as the conversions are not released it would be fine to tell us, sword.
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Post by Mac Hacker » Fri Jul 13, 2007 9:01 pm

what he said! its to help out the comunity i wont pass up any chance to learn more :P
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Syperium
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Post by Syperium » Sat Jul 14, 2007 6:17 am

He's not goin' to tell you all. I already tried, :wink:. He said to use C#MT and HHK, and HMT and that's about it.

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Post by Mac Hacker » Sat Jul 14, 2007 11:06 am

you also need hexedit to change the map to a normal map i know u batch extract and rebuild it but u need hex so those apps open the map

EDIT i talked to somein that knows how to convert and he said u only need HEX and C#MT (non public version)
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