I disagree with that figure. I made mention of a lack of the effe tag in bloodgulch for demo. Root implied from his post that this was meant to be done without rebuilding. I object to being included in what is devolving into a petty squabble. This is a tutorial that should be useful for people.{XD} ghosts wrote:well then, i think he should mention where to find it, 2 people even agreed with it, why do you have to complain about it if its already resolved?
rest of quote removed due to inanity
How to make destructible respawning vehicles
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TaxiService
- Night Stalker
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@ root:
If i am right...
- if destroyed, a vehicle will respawn in it's original location.
- the itmc spawned vehicle will spawn anyway, even if the original vehicle is not destroyed.
- the itmc spawned vehicle will respawn at blue base's LRV spawn point; Not where the original vehicle was.
...am i right? <_>
If i am right...
- if destroyed, a vehicle will respawn in it's original location.
- the itmc spawned vehicle will spawn anyway, even if the original vehicle is not destroyed.
- the itmc spawned vehicle will respawn at blue base's LRV spawn point; Not where the original vehicle was.
...am i right? <_>
- TaxiService! Shitposting since 2007!
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Dirk Gently
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those are all correct, execpt sorta on the last two. the vehicle will only respawn at the blue base IF the vehicles has not had a chance to respawn yet. otherwise it will go to blue base. also forgot to mention that sometimes this will cause camo on the vehicles...TaxiService wrote:@ root:
If i am right...
- if destroyed, a vehicle will respawn in it's original location.
- the itmc spawned vehicle will spawn anyway, even if the original vehicle is not destroyed.
- the itmc spawned vehicle will respawn at blue base's LRV spawn point; Not where the original vehicle was.
...am i right? <_>
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TaxiService
- Night Stalker
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Lol @ camo on vehicles.
i still don't get why tis happens. <_<
do someone remember my first AI pack? there were auto-moving scorpions.
that happened because of itmc spawning, but i dont know why!
but i noticed that if you modify the respawn time of the itmc the effect on the vehicle will be different.
i still don't get why tis happens. <_<
do someone remember my first AI pack? there were auto-moving scorpions.
that happened because of itmc spawning, but i dont know why!
but i noticed that if you modify the respawn time of the itmc the effect on the vehicle will be different.
- TaxiService! Shitposting since 2007!
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Dirk Gently
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well yeah, you are going to have to let it respawn before it is usable again. lets say I go and pick up a shotgun. when I pick it up then walk over to the other one, it picks up the ammo. the ITMC spawns a new shotgun with new ammo, it is restored back to it's original state, same thing happens with the vehicles. also just as a side note, you can use this spawning method for scenery and equipment too as well as bipds right fuel? >_>{XD} ghosts wrote:but after you kill the banshee (without the respawn step) the banshee remains unuseable
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Excend
- Commando
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it wouldnt work even after i let it respawn O.o
problem: i swapped it with the rocket launcher, set respawn time to 1...
A. (@ taxi) ive been trying different respawn times all ending with camo XD.
B. The banshee still takes a long time to respawn
C. The banshee duplicates when it respawns
D. One of the banshees respawn at the normal spot near blue base where every odd vehicle goes and remains unuseable and uncamoed
E. The other respawn in the place of the rocket launcher and then after about 10 seconds teleports to the spawning spot near the blue base, still camoed and still useable
... then i did the exact same thing, but respawn time set to 16960...
A. I got all the same problems as before
B. Banshee respawn seemed shorter O.O
C .At the end of 5 minutes I had 7 banshees (the two regular ones and the one i swapped with a rocket launcher duplicated 5 times)
problem: i swapped it with the rocket launcher, set respawn time to 1...
A. (@ taxi) ive been trying different respawn times all ending with camo XD.
B. The banshee still takes a long time to respawn
C. The banshee duplicates when it respawns
D. One of the banshees respawn at the normal spot near blue base where every odd vehicle goes and remains unuseable and uncamoed
E. The other respawn in the place of the rocket launcher and then after about 10 seconds teleports to the spawning spot near the blue base, still camoed and still useable
... then i did the exact same thing, but respawn time set to 16960...
A. I got all the same problems as before
B. Banshee respawn seemed shorter O.O
C .At the end of 5 minutes I had 7 banshees (the two regular ones and the one i swapped with a rocket launcher duplicated 5 times)
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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