CSS Projectiles: How To

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Post by sAGAQHbfbETHJNefBAERH » Sun Sep 02, 2007 12:32 pm

Kayar wrote:Um... Altimit, do I seem like someone who would know this? But... I don't think the gravity rifle's PROJECTILE is css, like if you change it to something else, I think it'll still seem like the normal gravity rifle projectile to other people. But... I dunno. It doesn't matter, I'll release my mod now as is and see how it goes.
The gravity rifle projectile is completely CSS.

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Post by TaxiService » Sun Sep 02, 2007 1:08 pm

that is obvious <_<
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Post by Kayar » Sat Sep 08, 2007 7:51 pm

Despite how easy this is supposed to be, I can't get any projectile to become css using this method. My hex calculator ends up giving me 800000, no matter what weapon I'm trying to change. I have just finished a mod in which I would very much like to have the projectiles css. If no one can tell me what I'm doing wrong, it would at least be helpful if someone else could make my projectiles css, and I can credit them with doing that. I can email anyone the map and which projectiles I want css.
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Post by zapconquest » Sun Sep 09, 2007 3:09 pm

I think there's a way to do it in eschaton's meta editor. I think it's under Projectile-> Flags-> Make Client-Side or something like that. I'm not 100% sure that the name I gave you is right or that it even makes it CSS. Can anyone verify this?

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